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-rw-r--r--MAFH2/Profile.py56
1 files changed, 43 insertions, 13 deletions
diff --git a/MAFH2/Profile.py b/MAFH2/Profile.py
index 10ed89c..0680118 100644
--- a/MAFH2/Profile.py
+++ b/MAFH2/Profile.py
@@ -1,6 +1,8 @@
import pygame
from fortuneengine.GameEngineElement import GameEngineElement
+from fortuneengine.DrawableFontObject import DrawableFontObject
+from fortuneengine.DrawableObject import DrawableObject
from constants import MENU_PATH, NORTH, RIGHT, LEFT
from Hero import Hero
from Dungeon import Dungeon
@@ -31,6 +33,27 @@ class Profile(GameEngineElement):
self.puzzlesSolved=0
self.inventory = []
+ bg = pygame.image.load(MENU_PATH+"mafh_splash.gif").convert()
+ self.background = DrawableObject([bg], '')
+ self.background.scale(self.game_engine.width, self.game_engine.height)
+ self.game_engine.get_scene().addObject(self.background)
+
+ #create background rect
+ draw_width = self.game_engine.width/4
+ draw_height = self.game_engine.height/4
+ surf = pygame.Surface((draw_width+60,draw_height+60))
+ surf.fill((150,150,255))
+ self.blueRect = DrawableObject([surf],"")
+ self.game_engine.get_scene().addObject(self.blueRect)
+
+ font = pygame.font.Font(None, 16)
+ self.text_list = []
+ self.text_list.append(DrawableFontObject("1", font))
+ self.text_list.append(DrawableFontObject("2", font))
+ self.text_list.append(DrawableFontObject("name",font))
+ self.game_engine.get_scene().addObjects(self.text_list)
+
+
if recall_string:
self.load_from_json_string( recall_string )
@@ -87,14 +110,16 @@ class Profile(GameEngineElement):
self.inventory = new_inv
def add_to_engine(self):
- bg = pygame.image.load(MENU_PATH+"mafh_splash.gif").convert()
- self.background_img = pygame.transform.scale(bg, (self.game_engine.width, self.game_engine.height))
super( Profile, self).add_to_engine()
def remove_from_engine(self):
super( Profile, self).remove_from_engine()
- del self.background_img
-
+ self.game_engine.get_scene().removeObject(self.background)
+ self.game_engine.get_scene().removeObject(self.blueRect)
+
+ for dfo in self.text_list:
+ self.game_engine.get_scene().removeObject(dfo)
+
def event_handler(self, event):
"""
Handles user input (used only for name entry)
@@ -120,13 +145,18 @@ class Profile(GameEngineElement):
draw_width = width/4
draw_height = height/4
-
- font = pygame.font.Font(None, 16)
- text=font.render(self.name,True,(0,0,0))
- textRect=(draw_width+60,draw_height+60,text.get_width(),text.get_height())
- screen.blit(self.background_img,(0,0,width,height))
- screen.fill((150,150,255),(draw_width,draw_height,2*draw_width,2*draw_height))
- screen.blit(font.render(_("Enter name:"),True,(0,0,0)),(draw_width,draw_height))
- screen.blit(font.render(_("Return to continue"),True,(0,0,0)),(draw_width+20,draw_height+20,20,20))
- screen.blit(text, textRect)
+
+ self.background.setPosition(0,0)
+ self.blueRect.setPosition(draw_width, draw_height)
+
+ #name
+ self.text_list[0].changeText(self.name,(0,0,0))
+ self.text_list[0].setPosition(draw_width+60, draw_height+60)
+ #text1
+ self.text_list[1].changeText(_("Enter Name:"), (0,0,0))
+ self.text_list[1].setPosition(draw_width,draw_height)
+ #text2
+ self.text_list[2].changeText(_("Return to continue"), (0,0,0))
+ self.text_list[2].setPosition(draw_width+20,draw_height+20)
+