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-<?xml version="1.0" encoding="ascii"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
-<head>
- <title>fortuneengine.GameEngine.GameEngine</title>
- <link rel="stylesheet" href="epydoc.css" type="text/css" />
- <script type="text/javascript" src="epydoc.js"></script>
-</head>
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- alink="#204080">
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-<table class="navbar" border="0" width="100%" cellpadding="0"
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- href="fortuneengine-module.html">Home</a>&nbsp;&nbsp;&nbsp;</th>
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- <td width="100%">
- <span class="breadcrumbs">
- <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
- <a href="fortuneengine.GameEngine-module.html">Module&nbsp;GameEngine</a> ::
- Class&nbsp;GameEngine
- </span>
- </td>
- <td>
- <table cellpadding="0" cellspacing="0">
- <!-- hide/show private -->
- <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink"
- onclick="toggle_private();">hide&nbsp;private</a>]</span></td></tr>
- <tr><td align="right"><span class="options"
- >[<a href="frames.html" target="_top">frames</a
- >]&nbsp;|&nbsp;<a href="fortuneengine.GameEngine.GameEngine-class.html"
- target="_top">no&nbsp;frames</a>]</span></td></tr>
- </table>
- </td>
- </tr>
-</table>
-<!-- ==================== CLASS DESCRIPTION ==================== -->
-<h1 class="epydoc">Class GameEngine</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine">source&nbsp;code</a></span></p>
-<pre class="base-tree">
-object --+
- |
- <strong class="uidshort">GameEngine</strong>
-</pre>
-
-<hr />
-<p>The Fortune Engine GameEngine is a main loop wrapper around pygame. It
- manages the event and drawing loops allowing the user to just register
- for user events and drawing time in the draw loop.</p>
-
-<!-- ==================== INSTANCE METHODS ==================== -->
-<a name="section-InstanceMethods"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Instance Methods</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-InstanceMethods"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">1200</span>,
- <span class="summary-sig-arg">height</span>=<span class="summary-sig-default">900</span>,
- <span class="summary-sig-arg">always_draw</span>=<span class="summary-sig-default">False</span>,
- <span class="summary-sig-arg">fps_cap</span>=<span class="summary-sig-default">15</span>,
- <span class="summary-sig-arg">version</span>=<span class="summary-sig-default">False</span>,
- <span class="summary-sig-arg">title</span>=<span class="summary-sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span><br />
- Constructor for the game engine.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="set_dirty"></a><span class="summary-sig-name">set_dirty</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Sets the dirty flag to force the engine to draw the next time it
- enters the draw flag.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.set_dirty">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_scene" class="summary-sig-name">get_scene</a>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns the scene object</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_event_timer" class="summary-sig-name">start_event_timer</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">function_cb</span>,
- <span class="summary-sig-arg">time</span>)</span><br />
- Starts a timer that fires a user event into the queue every
- &quot;time&quot; milliseconds</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_timer" class="summary-sig-name">stop_event_timer</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">function_cb</span>)</span><br />
- Stops the timer that has id from firing</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_event_timers"></a><span class="summary-sig-name">list_event_timers</span>(<span class="summary-sig-arg">self</span>)</span><br />
- returns a list of configured timers, if the timers has a time of 0
- the timer is disabled</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_timers">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_timer_time"></a><span class="summary-sig-name">list_timer_time</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns a string representation of the time the game spends in each
- timer callback.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_timer_time">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_main_loop" class="summary-sig-name">start_main_loop</a>(<span class="summary-sig-arg">self</span>)</span><br />
- Starts the game loop.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr class="private">
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#_draw" class="summary-sig-name" onclick="show_private();">_draw</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">tick_time</span>)</span><br />
- Draws all elements in draw callback to the screen</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr class="private">
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="_event_loop"></a><span class="summary-sig-name">_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br />
- The main event loop.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._event_loop">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="stop_event_loop"></a><span class="summary-sig-name">stop_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Sends a pygame.QUIT event into the event queue which exits the event
- loop</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_loop">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_event_callback" class="summary-sig-name">add_event_callback</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">cb</span>)</span><br />
- Adds event callback to the event callback stack</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_event_callback" class="summary-sig-name">remove_event_callback</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">cb</span>)</span><br />
- Removes an event from the event callback stack</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_event_callbacks"></a><span class="summary-sig-name">list_event_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns a string representation of all events registered with the
- game engine</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_callbacks">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_event_time"></a><span class="summary-sig-name">list_event_time</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns a string representation of the time the game spends in each
- event callback.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_time">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_draw_callback" class="summary-sig-name">add_draw_callback</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">fnc</span>)</span><br />
- Adds a callback to the draw list.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#pop_draw_callback" class="summary-sig-name">pop_draw_callback</a>(<span class="summary-sig-arg">self</span>)</span><br />
- Removes top of draw stack and returns it</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="clear_draw_callback"></a><span class="summary-sig-name">clear_draw_callback</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Empties draw callback stack</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.clear_draw_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_draw_callback" class="summary-sig-name">remove_draw_callback</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">fnc</span>)</span><br />
- Removes a draw callback from the game engine draw function</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_draw_callbacks"></a><span class="summary-sig-name">list_draw_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Lists all the draw callbacks currently registered with the game
- engine</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_callbacks">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_draw_time"></a><span class="summary-sig-name">list_draw_time</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns a string representation of the time the game spends in each
- drawing callback.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_time">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#has_object" class="summary-sig-name">has_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">name</span>)</span><br />
- Returns true if object is stored in game engine</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_object" class="summary-sig-name">add_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">name</span>,
- <span class="summary-sig-arg">obj</span>)</span><br />
- Adds an object to the game engine datastore</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_object" class="summary-sig-name">get_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">name</span>)</span><br />
- Returns an object from the game engine datastore</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_object" class="summary-sig-name">remove_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">name</span>)</span><br />
- Removes an object from the game engine datastore</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="list_objects"></a><span class="summary-sig-name">list_objects</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns a sting of registered objects</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_objects">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="toggle_fps"></a><span class="summary-sig-name">toggle_fps</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Toggles fps display</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.toggle_fps">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="art_scale"></a><span class="summary-sig-name">art_scale</span>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">original</span>,
- <span class="summary-sig-arg">expected</span>,
- <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">True</span>)</span></td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.art_scale">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__delattr__</code>,
- <code>__format__</code>,
- <code>__getattribute__</code>,
- <code>__hash__</code>,
- <code>__new__</code>,
- <code>__reduce__</code>,
- <code>__reduce_ex__</code>,
- <code>__repr__</code>,
- <code>__setattr__</code>,
- <code>__sizeof__</code>,
- <code>__str__</code>,
- <code>__subclasshook__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== CLASS VARIABLES ==================== -->
-<a name="section-ClassVariables"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Class Variables</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-ClassVariables"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <a name="instance"></a><span class="summary-name">instance</span> = <code title="None">None</code><br />
- hash(x)
- </td>
- </tr>
-</table>
-<!-- ==================== PROPERTIES ==================== -->
-<a name="section-Properties"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Properties</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-Properties"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__class__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== METHOD DETAILS ==================== -->
-<a name="section-MethodDetails"></a>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Method Details</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-MethodDetails"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-</table>
-<a name="__init__"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">width</span>=<span class="sig-default">1200</span>,
- <span class="sig-arg">height</span>=<span class="sig-default">900</span>,
- <span class="sig-arg">always_draw</span>=<span class="sig-default">False</span>,
- <span class="sig-arg">fps_cap</span>=<span class="sig-default">15</span>,
- <span class="sig-arg">version</span>=<span class="sig-default">False</span>,
- <span class="sig-arg">title</span>=<span class="sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span>
- <br /><em class="fname">(Constructor)</em>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Constructor for the game engine.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>width</code></strong> - Window width</li>
- <li><strong class="pname"><code>height</code></strong> - Window height</li>
- <li><strong class="pname"><code>always_draw</code></strong> - Boolean to set the animation mode to always draw vs draw when
- set_dirty is called</li>
- <li><strong class="pname"><code>fps_cap</code></strong> - Sets the framerate cap. Set to 0 to disable the cap. Warning:
- setting the cap to 0 when always draw = False will cause cpu 100%
- when not driving.</li>
- <li><strong class="pname"><code>version</code></strong> - If true, use new rendering system, false uses only the draw
- system</li>
- <li><strong class="pname"><code>title</code></strong> - Window Title</li>
- </ul></dd>
- <dt>Overrides:
- object.__init__
- </dt>
- </dl>
-</td></tr></table>
-</div>
-<a name="get_scene"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">get_scene</span>(<span class="sig-arg">self</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Returns the scene object</p>
- <dl class="fields">
- <dt>Returns:</dt>
- <dd>Returns the scene object held by the game engine</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="start_event_timer"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">start_event_timer</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">function_cb</span>,
- <span class="sig-arg">time</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Starts a timer that fires a user event into the queue every
- &quot;time&quot; milliseconds</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>function_cb</code></strong> - The function to call when timer fires</li>
- <li><strong class="pname"><code>time</code></strong> - Milliseconds between fires</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="stop_event_timer"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">stop_event_timer</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">function_cb</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Stops the timer that has id from firing</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>function_cb</code></strong> - The function registered with the timer that should be canceled</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="start_main_loop"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">start_main_loop</span>(<span class="sig-arg">self</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Starts the game loop.</p>
- <p>This function does not return until after the game loop exits</p>
- <dl class="fields">
- </dl>
-</td></tr></table>
-</div>
-<a name="_draw"></a>
-<div class="private">
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">_draw</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">tick_time</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Draws all elements in draw callback to the screen</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>tick_time</code></strong> - The amount of time passed since last draw cycle. (should be
- produced by pygamme.clock.tick method)</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="add_event_callback"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">add_event_callback</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">cb</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Adds event callback to the event callback stack</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>cb</code></strong> - Callback to be added to the stack when events are fired.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="remove_event_callback"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_event_callback</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">cb</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Removes an event from the event callback stack</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>cb</code></strong> - The callback to remove from the event callback stack</li>
- </ul></dd>
- <dt>Returns:</dt>
- <dd>Returns true if successful in removing callback</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="add_draw_callback"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">add_draw_callback</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">fnc</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Adds a callback to the draw list. Function will be passed the game
- screen it should draw too.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>fnc</code></strong> - The function to call when system is drawing</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="pop_draw_callback"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">pop_draw_callback</span>(<span class="sig-arg">self</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Removes top of draw stack and returns it</p>
- <dl class="fields">
- <dt>Returns:</dt>
- <dd>Returns the top callback function that was removed</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="remove_draw_callback"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_draw_callback</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">fnc</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Removes a draw callback from the game engine draw function</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>fnc</code></strong> - The callback function to remove</li>
- </ul></dd>
- <dt>Returns:</dt>
- <dd>Returns true if successful removal of the function</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="has_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">has_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">name</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Returns true if object is stored in game engine</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>name</code></strong> - Name of the object to check if exists</li>
- </ul></dd>
- <dt>Returns:</dt>
- <dd>Returns true if object found</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="add_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">add_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">name</span>,
- <span class="sig-arg">obj</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Adds an object to the game engine datastore</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>name</code></strong> - The name used to store the object</li>
- <li><strong class="pname"><code>obj</code></strong> - The object to store</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="get_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">get_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">name</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Returns an object from the game engine datastore</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>name</code></strong> - The name of object to return</li>
- </ul></dd>
- <dt>Returns:</dt>
- <dd>Returns the object</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="remove_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">name</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Removes an object from the game engine datastore</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>name</code></strong> - The name of the object to remove</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<br />
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