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diff --git a/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html b/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html deleted file mode 100644 index d06467c..0000000 --- a/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html +++ /dev/null @@ -1,1111 +0,0 @@ -<?xml version="1.0" encoding="ascii"?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> -<head> - <title>fortuneengine.GameEngine.GameEngine</title> - <link rel="stylesheet" href="epydoc.css" type="text/css" /> - <script type="text/javascript" src="epydoc.js"></script> -</head> - -<body bgcolor="white" text="black" link="blue" vlink="#204080" - alink="#204080"> -<!-- ==================== NAVIGATION BAR ==================== --> -<table class="navbar" border="0" width="100%" cellpadding="0" - bgcolor="#a0c0ff" cellspacing="0"> - <tr valign="middle"> - <!-- Home link --> - <th> <a - href="fortuneengine-module.html">Home</a> </th> - - <!-- Tree link --> - <th> <a - href="module-tree.html">Trees</a> </th> - - <!-- Index link --> - <th> <a - href="identifier-index.html">Indices</a> </th> - - <!-- Help link --> - <th> <a - href="help.html">Help</a> </th> - - <th class="navbar" width="100%"></th> - </tr> -</table> -<table width="100%" cellpadding="0" cellspacing="0"> - <tr valign="top"> - <td width="100%"> - <span class="breadcrumbs"> - <a href="fortuneengine-module.html">Package fortuneengine</a> :: - <a href="fortuneengine.GameEngine-module.html">Module GameEngine</a> :: - Class GameEngine - </span> - </td> - <td> - <table cellpadding="0" cellspacing="0"> - <!-- hide/show private --> - <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink" - onclick="toggle_private();">hide private</a>]</span></td></tr> - <tr><td align="right"><span class="options" - >[<a href="frames.html" target="_top">frames</a - >] | <a href="fortuneengine.GameEngine.GameEngine-class.html" - target="_top">no frames</a>]</span></td></tr> - </table> - </td> - </tr> -</table> -<!-- ==================== CLASS DESCRIPTION ==================== --> -<h1 class="epydoc">Class GameEngine</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine">source code</a></span></p> -<pre class="base-tree"> -object --+ - | - <strong class="uidshort">GameEngine</strong> -</pre> - -<hr /> -<p>The Fortune Engine GameEngine is a main loop wrapper around pygame. It - manages the event and drawing loops allowing the user to just register - for user events and drawing time in the draw loop.</p> - -<!-- ==================== INSTANCE METHODS ==================== --> -<a name="section-InstanceMethods"></a> -<table class="summary" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Instance Methods</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-InstanceMethods" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">1200</span>, - <span class="summary-sig-arg">height</span>=<span class="summary-sig-default">900</span>, - <span class="summary-sig-arg">always_draw</span>=<span class="summary-sig-default">False</span>, - <span class="summary-sig-arg">fps_cap</span>=<span class="summary-sig-default">15</span>, - <span class="summary-sig-arg">version</span>=<span class="summary-sig-default">False</span>, - <span class="summary-sig-arg">title</span>=<span class="summary-sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span><br /> - Constructor for the game engine.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="set_dirty"></a><span class="summary-sig-name">set_dirty</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Sets the dirty flag to force the engine to draw the next time it - enters the draw flag.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.set_dirty">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_scene" class="summary-sig-name">get_scene</a>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns the scene object</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_event_timer" class="summary-sig-name">start_event_timer</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">function_cb</span>, - <span class="summary-sig-arg">time</span>)</span><br /> - Starts a timer that fires a user event into the queue every - "time" milliseconds</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_timer" class="summary-sig-name">stop_event_timer</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">function_cb</span>)</span><br /> - Stops the timer that has id from firing</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_event_timers"></a><span class="summary-sig-name">list_event_timers</span>(<span class="summary-sig-arg">self</span>)</span><br /> - returns a list of configured timers, if the timers has a time of 0 - the timer is disabled</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_timers">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_timer_time"></a><span class="summary-sig-name">list_timer_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns a string representation of the time the game spends in each - timer callback.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_timer_time">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_main_loop" class="summary-sig-name">start_main_loop</a>(<span class="summary-sig-arg">self</span>)</span><br /> - Starts the game loop.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr class="private"> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#_draw" class="summary-sig-name" onclick="show_private();">_draw</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">tick_time</span>)</span><br /> - Draws all elements in draw callback to the screen</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr class="private"> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="_event_loop"></a><span class="summary-sig-name">_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br /> - The main event loop.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._event_loop">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="stop_event_loop"></a><span class="summary-sig-name">stop_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Sends a pygame.QUIT event into the event queue which exits the event - loop</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_loop">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_event_callback" class="summary-sig-name">add_event_callback</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">cb</span>)</span><br /> - Adds event callback to the event callback stack</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_event_callback" class="summary-sig-name">remove_event_callback</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">cb</span>)</span><br /> - Removes an event from the event callback stack</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_event_callbacks"></a><span class="summary-sig-name">list_event_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns a string representation of all events registered with the - game engine</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_callbacks">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_event_time"></a><span class="summary-sig-name">list_event_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns a string representation of the time the game spends in each - event callback.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_time">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_draw_callback" class="summary-sig-name">add_draw_callback</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">fnc</span>)</span><br /> - Adds a callback to the draw list.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#pop_draw_callback" class="summary-sig-name">pop_draw_callback</a>(<span class="summary-sig-arg">self</span>)</span><br /> - Removes top of draw stack and returns it</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="clear_draw_callback"></a><span class="summary-sig-name">clear_draw_callback</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Empties draw callback stack</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.clear_draw_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_draw_callback" class="summary-sig-name">remove_draw_callback</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">fnc</span>)</span><br /> - Removes a draw callback from the game engine draw function</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_draw_callbacks"></a><span class="summary-sig-name">list_draw_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Lists all the draw callbacks currently registered with the game - engine</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_callbacks">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_draw_time"></a><span class="summary-sig-name">list_draw_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns a string representation of the time the game spends in each - drawing callback.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_time">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#has_object" class="summary-sig-name">has_object</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">name</span>)</span><br /> - Returns true if object is stored in game engine</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_object" class="summary-sig-name">add_object</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">name</span>, - <span class="summary-sig-arg">obj</span>)</span><br /> - Adds an object to the game engine datastore</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_object" class="summary-sig-name">get_object</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">name</span>)</span><br /> - Returns an object from the game engine datastore</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_object" class="summary-sig-name">remove_object</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">name</span>)</span><br /> - Removes an object from the game engine datastore</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="list_objects"></a><span class="summary-sig-name">list_objects</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns a sting of registered objects</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_objects">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="toggle_fps"></a><span class="summary-sig-name">toggle_fps</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Toggles fps display</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.toggle_fps">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="art_scale"></a><span class="summary-sig-name">art_scale</span>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">original</span>, - <span class="summary-sig-arg">expected</span>, - <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">True</span>)</span></td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.art_scale">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> - <tr> - <td colspan="2" class="summary"> - <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: - <code>__delattr__</code>, - <code>__format__</code>, - <code>__getattribute__</code>, - <code>__hash__</code>, - <code>__new__</code>, - <code>__reduce__</code>, - <code>__reduce_ex__</code>, - <code>__repr__</code>, - <code>__setattr__</code>, - <code>__sizeof__</code>, - <code>__str__</code>, - <code>__subclasshook__</code> - </p> - </td> - </tr> -</table> -<!-- ==================== CLASS VARIABLES ==================== --> -<a name="section-ClassVariables"></a> -<table class="summary" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Class Variables</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-ClassVariables" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <a name="instance"></a><span class="summary-name">instance</span> = <code title="None">None</code><br /> - hash(x) - </td> - </tr> -</table> -<!-- ==================== PROPERTIES ==================== --> -<a name="section-Properties"></a> -<table class="summary" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Properties</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-Properties" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> - <tr> - <td colspan="2" class="summary"> - <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: - <code>__class__</code> - </p> - </td> - </tr> -</table> -<!-- ==================== METHOD DETAILS ==================== --> -<a name="section-MethodDetails"></a> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Method Details</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-MethodDetails" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> -</table> -<a name="__init__"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">width</span>=<span class="sig-default">1200</span>, - <span class="sig-arg">height</span>=<span class="sig-default">900</span>, - <span class="sig-arg">always_draw</span>=<span class="sig-default">False</span>, - <span class="sig-arg">fps_cap</span>=<span class="sig-default">15</span>, - <span class="sig-arg">version</span>=<span class="sig-default">False</span>, - <span class="sig-arg">title</span>=<span class="sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span> - <br /><em class="fname">(Constructor)</em> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source code</a></span> - </td> - </tr></table> - - <p>Constructor for the game engine.</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>width</code></strong> - Window width</li> - <li><strong class="pname"><code>height</code></strong> - Window height</li> - <li><strong class="pname"><code>always_draw</code></strong> - Boolean to set the animation mode to always draw vs draw when - set_dirty is called</li> - <li><strong class="pname"><code>fps_cap</code></strong> - Sets the framerate cap. Set to 0 to disable the cap. Warning: - setting the cap to 0 when always draw = False will cause cpu 100% - when not driving.</li> - <li><strong class="pname"><code>version</code></strong> - If true, use new rendering system, false uses only the draw - system</li> - <li><strong class="pname"><code>title</code></strong> - Window Title</li> - </ul></dd> - <dt>Overrides: - object.__init__ - </dt> - </dl> -</td></tr></table> -</div> -<a name="get_scene"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">get_scene</span>(<span class="sig-arg">self</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source code</a></span> - </td> - </tr></table> - - <p>Returns the scene object</p> - <dl class="fields"> - <dt>Returns:</dt> - <dd>Returns the scene object held by the game engine</dd> - </dl> -</td></tr></table> -</div> -<a name="start_event_timer"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">start_event_timer</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">function_cb</span>, - <span class="sig-arg">time</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source code</a></span> - </td> - </tr></table> - - <p>Starts a timer that fires a user event into the queue every - "time" milliseconds</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>function_cb</code></strong> - The function to call when timer fires</li> - <li><strong class="pname"><code>time</code></strong> - Milliseconds between fires</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="stop_event_timer"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">stop_event_timer</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">function_cb</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source code</a></span> - </td> - </tr></table> - - <p>Stops the timer that has id from firing</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>function_cb</code></strong> - The function registered with the timer that should be canceled</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="start_main_loop"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">start_main_loop</span>(<span class="sig-arg">self</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source code</a></span> - </td> - </tr></table> - - <p>Starts the game loop.</p> - <p>This function does not return until after the game loop exits</p> - <dl class="fields"> - </dl> -</td></tr></table> -</div> -<a name="_draw"></a> -<div class="private"> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">_draw</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">tick_time</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source code</a></span> - </td> - </tr></table> - - <p>Draws all elements in draw callback to the screen</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>tick_time</code></strong> - The amount of time passed since last draw cycle. (should be - produced by pygamme.clock.tick method)</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="add_event_callback"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">add_event_callback</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">cb</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source code</a></span> - </td> - </tr></table> - - <p>Adds event callback to the event callback stack</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>cb</code></strong> - Callback to be added to the stack when events are fired.</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="remove_event_callback"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_event_callback</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">cb</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source code</a></span> - </td> - </tr></table> - - <p>Removes an event from the event callback stack</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>cb</code></strong> - The callback to remove from the event callback stack</li> - </ul></dd> - <dt>Returns:</dt> - <dd>Returns true if successful in removing callback</dd> - </dl> -</td></tr></table> -</div> -<a name="add_draw_callback"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">add_draw_callback</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">fnc</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source code</a></span> - </td> - </tr></table> - - <p>Adds a callback to the draw list. Function will be passed the game - screen it should draw too.</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>fnc</code></strong> - The function to call when system is drawing</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="pop_draw_callback"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">pop_draw_callback</span>(<span class="sig-arg">self</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source code</a></span> - </td> - </tr></table> - - <p>Removes top of draw stack and returns it</p> - <dl class="fields"> - <dt>Returns:</dt> - <dd>Returns the top callback function that was removed</dd> - </dl> -</td></tr></table> -</div> -<a name="remove_draw_callback"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_draw_callback</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">fnc</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source code</a></span> - </td> - </tr></table> - - <p>Removes a draw callback from the game engine draw function</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>fnc</code></strong> - The callback function to remove</li> - </ul></dd> - <dt>Returns:</dt> - <dd>Returns true if successful removal of the function</dd> - </dl> -</td></tr></table> -</div> -<a name="has_object"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">has_object</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">name</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source code</a></span> - </td> - </tr></table> - - <p>Returns true if object is stored in game engine</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>name</code></strong> - Name of the object to check if exists</li> - </ul></dd> - <dt>Returns:</dt> - <dd>Returns true if object found</dd> - </dl> -</td></tr></table> -</div> -<a name="add_object"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">add_object</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">name</span>, - <span class="sig-arg">obj</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source code</a></span> - </td> - </tr></table> - - <p>Adds an object to the game engine datastore</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>name</code></strong> - The name used to store the object</li> - <li><strong class="pname"><code>obj</code></strong> - The object to store</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="get_object"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">get_object</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">name</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source code</a></span> - </td> - </tr></table> - - <p>Returns an object from the game engine datastore</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>name</code></strong> - The name of object to return</li> - </ul></dd> - <dt>Returns:</dt> - <dd>Returns the object</dd> - </dl> -</td></tr></table> -</div> -<a name="remove_object"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_object</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">name</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source code</a></span> - </td> - </tr></table> - - <p>Removes an object from the game engine datastore</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>name</code></strong> - The name of the object to remove</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<br /> -<!-- ==================== NAVIGATION BAR ==================== --> -<table class="navbar" border="0" width="100%" cellpadding="0" - bgcolor="#a0c0ff" cellspacing="0"> - <tr valign="middle"> - <!-- Home link --> - <th> <a - href="fortuneengine-module.html">Home</a> </th> - - <!-- Tree link --> - <th> <a - href="module-tree.html">Trees</a> </th> - - <!-- Index link --> - <th> <a - href="identifier-index.html">Indices</a> </th> - - <!-- Help link --> - <th> <a - href="help.html">Help</a> </th> - - <th class="navbar" width="100%"></th> - </tr> -</table> -<table border="0" cellpadding="0" cellspacing="0" width="100%%"> - 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