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diff --git a/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngineElement.GameEngineElement-class.html b/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngineElement.GameEngineElement-class.html deleted file mode 100644 index 408c18e..0000000 --- a/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngineElement.GameEngineElement-class.html +++ /dev/null @@ -1,446 +0,0 @@ -<?xml version="1.0" encoding="ascii"?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" - "DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> -<head> - <title>fortuneengine.GameEngineElement.GameEngineElement</title> - <link rel="stylesheet" href="epydoc.css" type="text/css" /> - <script type="text/javascript" src="epydoc.js"></script> -</head> - -<body bgcolor="white" text="black" link="blue" vlink="#204080" - alink="#204080"> -<!-- ==================== NAVIGATION BAR ==================== --> -<table class="navbar" border="0" width="100%" cellpadding="0" - bgcolor="#a0c0ff" cellspacing="0"> - <tr valign="middle"> - <!-- Home link --> - <th> <a - href="fortuneengine-module.html">Home</a> </th> - - <!-- Tree link --> - <th> <a - href="module-tree.html">Trees</a> </th> - - <!-- Index link --> - <th> <a - href="identifier-index.html">Indices</a> </th> - - <!-- Help link --> - <th> <a - href="help.html">Help</a> </th> - - <th class="navbar" width="100%"></th> - </tr> -</table> -<table width="100%" cellpadding="0" cellspacing="0"> - <tr valign="top"> - <td width="100%"> - <span class="breadcrumbs"> - <a href="fortuneengine-module.html">Package fortuneengine</a> :: - <a href="fortuneengine.GameEngineElement-module.html">Module GameEngineElement</a> :: - Class GameEngineElement - </span> - </td> - <td> - <table cellpadding="0" cellspacing="0"> - <!-- hide/show private --> - <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink" - onclick="toggle_private();">hide private</a>]</span></td></tr> - <tr><td align="right"><span class="options" - >[<a href="frames.html" target="_top">frames</a - >] | <a href="fortuneengine.GameEngineElement.GameEngineElement-class.html" - target="_top">no frames</a>]</span></td></tr> - </table> - </td> - </tr> -</table> -<!-- ==================== CLASS DESCRIPTION ==================== --> -<h1 class="epydoc">Class GameEngineElement</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement">source code</a></span></p> -<pre class="base-tree"> -object --+ - | - <strong class="uidshort">GameEngineElement</strong> -</pre> - -<hr /> -<p>The GameEngineElement is a helper object that can be extended by other - classes. When the class is extended, it will automatically register its - self for the event and draw loops with the game engine.</p> - -<!-- ==================== INSTANCE METHODS ==================== --> -<a name="section-InstanceMethods"></a> -<table class="summary" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Instance Methods</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-InstanceMethods" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">has_draw</span>=<span class="summary-sig-default">True</span>, - <span class="summary-sig-arg">has_event</span>=<span class="summary-sig-default">True</span>)</span><br /> - Default constructor for GameEngineElement</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="is_in_engine"></a><span class="summary-sig-name">is_in_engine</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Returns true if object has been registered with the game engine.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.is_in_engine">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_scene" class="summary-sig-name">add_to_scene</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">objects</span>)</span><br /> - Adds some objects to the DynamicDrawableObject list and the game - engine's scene.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_engine" class="summary-sig-name">add_to_engine</a>(<span class="summary-sig-arg">self</span>)</span><br /> - Registers the object with the game engine.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a name="remove_from_engine"></a><span class="summary-sig-name">remove_from_engine</span>(<span class="summary-sig-arg">self</span>)</span><br /> - Removes the object from the correct queues in the engine</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.remove_from_engine">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#event_handler" class="summary-sig-name">event_handler</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">event</span>)</span><br /> - This method should be overridden by the user-specified class that - extends this GameEngineElement class.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> -<tr> - <td width="15%" align="right" valign="top" class="summary"> - <span class="summary-type"> </span> - </td><td class="summary"> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr> - <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#draw" class="summary-sig-name">draw</a>(<span class="summary-sig-arg">self</span>, - <span class="summary-sig-arg">screen</span>)</span><br /> - This method should be overridden by the user-specified class that - extends this GameEngineElement class.</td> - <td align="right" valign="top"> - <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source code</a></span> - - </td> - </tr> - </table> - - </td> - </tr> - <tr> - <td colspan="2" class="summary"> - <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: - <code>__delattr__</code>, - <code>__format__</code>, - <code>__getattribute__</code>, - <code>__hash__</code>, - <code>__new__</code>, - <code>__reduce__</code>, - <code>__reduce_ex__</code>, - <code>__repr__</code>, - <code>__setattr__</code>, - <code>__sizeof__</code>, - <code>__str__</code>, - <code>__subclasshook__</code> - </p> - </td> - </tr> -</table> -<!-- ==================== PROPERTIES ==================== --> -<a name="section-Properties"></a> -<table class="summary" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Properties</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-Properties" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> - <tr> - <td colspan="2" class="summary"> - <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: - <code>__class__</code> - </p> - </td> - </tr> -</table> -<!-- ==================== METHOD DETAILS ==================== --> -<a name="section-MethodDetails"></a> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr bgcolor="#70b0f0" class="table-header"> - <td colspan="2" class="table-header"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr valign="top"> - <td align="left"><span class="table-header">Method Details</span></td> - <td align="right" valign="top" - ><span class="options">[<a href="#section-MethodDetails" - class="privatelink" onclick="toggle_private();" - >hide private</a>]</span></td> - </tr> - </table> - </td> -</tr> -</table> -<a name="__init__"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">has_draw</span>=<span class="sig-default">True</span>, - <span class="sig-arg">has_event</span>=<span class="sig-default">True</span>)</span> - <br /><em class="fname">(Constructor)</em> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source code</a></span> - </td> - </tr></table> - - <p>Default constructor for GameEngineElement</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>has_draw</code></strong> - boolean to signify if element should be drawn</li> - <li><strong class="pname"><code>has_event</code></strong> - boolean to signify whether the element should be given events - from the queue</li> - </ul></dd> - <dt>Overrides: - object.__init__ - </dt> - </dl> -</td></tr></table> -</div> -<a name="add_to_scene"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_scene</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">objects</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source code</a></span> - </td> - </tr></table> - - <p>Adds some objects to the DynamicDrawableObject list and the game - engine's scene.</p> - <dl class="fields"> - <dt>Parameters:</dt> - <dd><ul class="nomargin-top"> - <li><strong class="pname"><code>objects</code></strong> - A list of DynamicDrawableObjects</li> - </ul></dd> - </dl> -</td></tr></table> -</div> -<a name="add_to_engine"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_engine</span>(<span class="sig-arg">self</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source code</a></span> - </td> - </tr></table> - - <p>Registers the object with the game engine. Registers draw and event - call backs separately if they were set to true in the constructor.</p> - <dl class="fields"> - </dl> -</td></tr></table> -</div> -<a name="event_handler"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">event_handler</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">event</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source code</a></span> - </td> - </tr></table> - - <p>This method should be overridden by the user-specified class that - extends this GameEngineElement class. This method specifies how that - class will handle events given to it by the engine.</p> - <dl class="fields"> - <dt>Returns:</dt> - <dd>true if the user wants to prevent the event from continuing down - the queue</dd> - </dl> -</td></tr></table> -</div> -<a name="draw"></a> -<div> -<table class="details" border="1" cellpadding="3" - cellspacing="0" width="100%" bgcolor="white"> -<tr><td> - <table width="100%" cellpadding="0" cellspacing="0" border="0"> - <tr valign="top"><td> - <h3 class="epydoc"><span class="sig"><span class="sig-name">draw</span>(<span class="sig-arg">self</span>, - <span class="sig-arg">screen</span>)</span> - </h3> - </td><td align="right" valign="top" - ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source code</a></span> - </td> - </tr></table> - - <p>This method should be overridden by the user-specified class that - extends this GameEngineElement class. This method specifies how the class - will be drawn.</p> - <dl class="fields"> - </dl> -</td></tr></table> -</div> -<br /> -<!-- ==================== NAVIGATION BAR ==================== --> -<table class="navbar" border="0" width="100%" cellpadding="0" - bgcolor="#a0c0ff" cellspacing="0"> - <tr valign="middle"> - <!-- Home link --> - <th> <a - href="fortuneengine-module.html">Home</a> </th> - - <!-- Tree link --> - <th> <a - href="module-tree.html">Trees</a> </th> - - <!-- Index link --> - <th> <a - href="identifier-index.html">Indices</a> </th> - - <!-- Help link --> - <th> <a - href="help.html">Help</a> </th> - - <th class="navbar" width="100%"></th> - </tr> -</table> -<table border="0" cellpadding="0" cellspacing="0" width="100%%"> - <tr> - <td align="left" class="footer"> - Generated by Epydoc 3.0.1 on Sun Aug 22 00:13:13 2010 - </td> - <td align="right" class="footer"> - <a target="mainFrame" href="http://epydoc.sourceforge.net" - >http://epydoc.sourceforge.net</a> - </td> - </tr> -</table> - -<script type="text/javascript"> - <!-- - // Private objects are initially displayed (because if - // javascript is turned off then we want them to be - // visible); but by default, we want to hide them. So hide - // them unless we have a cookie that says to show them. - checkCookie(); - // --> -</script> -</body> -</html> |