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-<?xml version="1.0" encoding="ascii"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
-<head>
- <title>fortuneengine.GameEngineElement.GameEngineElement</title>
- <link rel="stylesheet" href="epydoc.css" type="text/css" />
- <script type="text/javascript" src="epydoc.js"></script>
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- <td width="100%">
- <span class="breadcrumbs">
- <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
- <a href="fortuneengine.GameEngineElement-module.html">Module&nbsp;GameEngineElement</a> ::
- Class&nbsp;GameEngineElement
- </span>
- </td>
- <td>
- <table cellpadding="0" cellspacing="0">
- <!-- hide/show private -->
- <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink"
- onclick="toggle_private();">hide&nbsp;private</a>]</span></td></tr>
- <tr><td align="right"><span class="options"
- >[<a href="frames.html" target="_top">frames</a
- >]&nbsp;|&nbsp;<a href="fortuneengine.GameEngineElement.GameEngineElement-class.html"
- target="_top">no&nbsp;frames</a>]</span></td></tr>
- </table>
- </td>
- </tr>
-</table>
-<!-- ==================== CLASS DESCRIPTION ==================== -->
-<h1 class="epydoc">Class GameEngineElement</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement">source&nbsp;code</a></span></p>
-<pre class="base-tree">
-object --+
- |
- <strong class="uidshort">GameEngineElement</strong>
-</pre>
-
-<hr />
-<p>The GameEngineElement is a helper object that can be extended by other
- classes. When the class is extended, it will automatically register its
- self for the event and draw loops with the game engine.</p>
-
-<!-- ==================== INSTANCE METHODS ==================== -->
-<a name="section-InstanceMethods"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Instance Methods</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-InstanceMethods"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">has_draw</span>=<span class="summary-sig-default">True</span>,
- <span class="summary-sig-arg">has_event</span>=<span class="summary-sig-default">True</span>)</span><br />
- Default constructor for GameEngineElement</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="is_in_engine"></a><span class="summary-sig-name">is_in_engine</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Returns true if object has been registered with the game engine.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.is_in_engine">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_scene" class="summary-sig-name">add_to_scene</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objects</span>)</span><br />
- Adds some objects to the DynamicDrawableObject list and the game
- engine's scene.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_engine" class="summary-sig-name">add_to_engine</a>(<span class="summary-sig-arg">self</span>)</span><br />
- Registers the object with the game engine.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a name="remove_from_engine"></a><span class="summary-sig-name">remove_from_engine</span>(<span class="summary-sig-arg">self</span>)</span><br />
- Removes the object from the correct queues in the engine</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.remove_from_engine">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#event_handler" class="summary-sig-name">event_handler</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">event</span>)</span><br />
- This method should be overridden by the user-specified class that
- extends this GameEngineElement class.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#draw" class="summary-sig-name">draw</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">screen</span>)</span><br />
- This method should be overridden by the user-specified class that
- extends this GameEngineElement class.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__delattr__</code>,
- <code>__format__</code>,
- <code>__getattribute__</code>,
- <code>__hash__</code>,
- <code>__new__</code>,
- <code>__reduce__</code>,
- <code>__reduce_ex__</code>,
- <code>__repr__</code>,
- <code>__setattr__</code>,
- <code>__sizeof__</code>,
- <code>__str__</code>,
- <code>__subclasshook__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== PROPERTIES ==================== -->
-<a name="section-Properties"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Properties</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-Properties"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__class__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== METHOD DETAILS ==================== -->
-<a name="section-MethodDetails"></a>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Method Details</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-MethodDetails"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-</table>
-<a name="__init__"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">has_draw</span>=<span class="sig-default">True</span>,
- <span class="sig-arg">has_event</span>=<span class="sig-default">True</span>)</span>
- <br /><em class="fname">(Constructor)</em>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Default constructor for GameEngineElement</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>has_draw</code></strong> - boolean to signify if element should be drawn</li>
- <li><strong class="pname"><code>has_event</code></strong> - boolean to signify whether the element should be given events
- from the queue</li>
- </ul></dd>
- <dt>Overrides:
- object.__init__
- </dt>
- </dl>
-</td></tr></table>
-</div>
-<a name="add_to_scene"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_scene</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objects</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Adds some objects to the DynamicDrawableObject list and the game
- engine's scene.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objects</code></strong> - A list of DynamicDrawableObjects</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="add_to_engine"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_engine</span>(<span class="sig-arg">self</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Registers the object with the game engine. Registers draw and event
- call backs separately if they were set to true in the constructor.</p>
- <dl class="fields">
- </dl>
-</td></tr></table>
-</div>
-<a name="event_handler"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">event_handler</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">event</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>This method should be overridden by the user-specified class that
- extends this GameEngineElement class. This method specifies how that
- class will handle events given to it by the engine.</p>
- <dl class="fields">
- <dt>Returns:</dt>
- <dd>true if the user wants to prevent the event from continuing down
- the queue</dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="draw"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">draw</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">screen</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>This method should be overridden by the user-specified class that
- extends this GameEngineElement class. This method specifies how the class
- will be drawn.</p>
- <dl class="fields">
- </dl>
-</td></tr></table>
-</div>
-<br />
-<!-- ==================== NAVIGATION BAR ==================== -->
-<table class="navbar" border="0" width="100%" cellpadding="0"
- bgcolor="#a0c0ff" cellspacing="0">
- <tr valign="middle">
- <!-- Home link -->
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- href="module-tree.html">Trees</a>&nbsp;&nbsp;&nbsp;</th>
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- href="help.html">Help</a>&nbsp;&nbsp;&nbsp;</th>
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