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- "DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
-<head>
- <title>fortuneengine.GameInspect.GameInspect</title>
- <link rel="stylesheet" href="epydoc.css" type="text/css" />
- <script type="text/javascript" src="epydoc.js"></script>
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- <td width="100%">
- <span class="breadcrumbs">
- <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
- <a href="fortuneengine.GameInspect-module.html">Module&nbsp;GameInspect</a> ::
- Class&nbsp;GameInspect
- </span>
- </td>
- <td>
- <table cellpadding="0" cellspacing="0">
- <!-- hide/show private -->
- <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink"
- onclick="toggle_private();">hide&nbsp;private</a>]</span></td></tr>
- <tr><td align="right"><span class="options"
- >[<a href="frames.html" target="_top">frames</a
- >]&nbsp;|&nbsp;<a href="fortuneengine.GameInspect.GameInspect-class.html"
- target="_top">no&nbsp;frames</a>]</span></td></tr>
- </table>
- </td>
- </tr>
-</table>
-<!-- ==================== CLASS DESCRIPTION ==================== -->
-<h1 class="epydoc">Class GameInspect</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect">source&nbsp;code</a></span></p>
-<pre class="base-tree">
-object --+
- |
- <strong class="uidshort">GameInspect</strong>
-</pre>
-
-<hr />
-<p>GameInspect is a class that can inspect and modify object trees.</p>
- <p>The top most object must be a dictionary</p>
-
-<!-- ==================== INSTANCE METHODS ==================== -->
-<a name="section-InstanceMethods"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Instance Methods</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-InstanceMethods"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">object_root</span>)</span><br />
- Init function of the GameInspect class.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.__init__">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#drilldown_object" class="summary-sig-name">drilldown_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objectname</span>)</span><br />
- Takes the objectname string and tries to find the object that it is
- representing and returns that object.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.drilldown_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_eval" class="summary-sig-name">set_eval</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objectname</span>,
- <span class="summary-sig-arg">statement</span>)</span><br />
- Sets the object referenced by objectname to a value returned by
- passing the string stored in the val parameter to an eval statement.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_eval">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_str" class="summary-sig-name">set_str</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objectname</span>,
- <span class="summary-sig-arg">val</span>)</span><br />
- Sets the object referenced by objectname to a string passed into the
- val parameter.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_str">source&nbsp;code</a></span>
-
- </td>
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-
- </td>
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- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_int" class="summary-sig-name">set_int</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objectname</span>,
- <span class="summary-sig-arg">val</span>)</span><br />
- Sets the object referenced by objectname to an integer passed into
- the val parameter.</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_int">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
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-<tr>
- <td width="15%" align="right" valign="top" class="summary">
- <span class="summary-type">&nbsp;</span>
- </td><td class="summary">
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr>
- <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#inspect_object" class="summary-sig-name">inspect_object</a>(<span class="summary-sig-arg">self</span>,
- <span class="summary-sig-arg">objectname</span>)</span><br />
- Displays information about the object path it is passed</td>
- <td align="right" valign="top">
- <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.inspect_object">source&nbsp;code</a></span>
-
- </td>
- </tr>
- </table>
-
- </td>
- </tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__delattr__</code>,
- <code>__format__</code>,
- <code>__getattribute__</code>,
- <code>__hash__</code>,
- <code>__new__</code>,
- <code>__reduce__</code>,
- <code>__reduce_ex__</code>,
- <code>__repr__</code>,
- <code>__setattr__</code>,
- <code>__sizeof__</code>,
- <code>__str__</code>,
- <code>__subclasshook__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== PROPERTIES ==================== -->
-<a name="section-Properties"></a>
-<table class="summary" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Properties</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-Properties"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
- <tr>
- <td colspan="2" class="summary">
- <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
- <code>__class__</code>
- </p>
- </td>
- </tr>
-</table>
-<!-- ==================== METHOD DETAILS ==================== -->
-<a name="section-MethodDetails"></a>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr bgcolor="#70b0f0" class="table-header">
- <td colspan="2" class="table-header">
- <table border="0" cellpadding="0" cellspacing="0" width="100%">
- <tr valign="top">
- <td align="left"><span class="table-header">Method Details</span></td>
- <td align="right" valign="top"
- ><span class="options">[<a href="#section-MethodDetails"
- class="privatelink" onclick="toggle_private();"
- >hide private</a>]</span></td>
- </tr>
- </table>
- </td>
-</tr>
-</table>
-<a name="__init__"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">object_root</span>)</span>
- <br /><em class="fname">(Constructor)</em>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.__init__">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Init function of the GameInspect class.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>object_root</code></strong> - The root dictionary of the tree</li>
- </ul></dd>
- <dt>Overrides:
- object.__init__
- </dt>
- </dl>
-</td></tr></table>
-</div>
-<a name="drilldown_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">drilldown_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objectname</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.drilldown_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Takes the objectname string and tries to find the object that it is
- representing and returns that object.</p>
- <p>Example: battle.enemy_list[1].sprite._images[1]</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objectname</code></strong> - The string that represents the object's path.</li>
- </ul></dd>
- <dt>Returns:</dt>
- <dd>Returns the object requested</dd>
- <dt>Raises:</dt>
- <dd><ul class="nomargin-top">
- <li><code><strong class='fraise'>Exception</strong></code> - Throws an Exception with the string being the path error.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="set_eval"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">set_eval</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objectname</span>,
- <span class="sig-arg">statement</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_eval">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Sets the object referenced by objectname to a value returned by
- passing the string stored in the val parameter to an eval statement.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being
- inspected in relation to the game engine registered object.</li>
- <li><strong class="pname"><code>statement</code></strong> - A string to be evaluated and set to the object.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="set_str"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">set_str</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objectname</span>,
- <span class="sig-arg">val</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_str">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Sets the object referenced by objectname to a string passed into the
- val parameter.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being
- inspected in relation to the game engine registered object.</li>
- <li><strong class="pname"><code>val</code></strong> - A string to be set as the value of the object.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="set_int"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">set_int</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objectname</span>,
- <span class="sig-arg">val</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_int">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Sets the object referenced by objectname to an integer passed into the
- val parameter. It may be a string that holds the int as it will be type
- casted.</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being
- inspected in relation to the game engine registered object.</li>
- <li><strong class="pname"><code>val</code></strong> - An int/string containing an int to be set as the value of the
- object.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<a name="inspect_object"></a>
-<div>
-<table class="details" border="1" cellpadding="3"
- cellspacing="0" width="100%" bgcolor="white">
-<tr><td>
- <table width="100%" cellpadding="0" cellspacing="0" border="0">
- <tr valign="top"><td>
- <h3 class="epydoc"><span class="sig"><span class="sig-name">inspect_object</span>(<span class="sig-arg">self</span>,
- <span class="sig-arg">objectname</span>)</span>
- </h3>
- </td><td align="right" valign="top"
- ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.inspect_object">source&nbsp;code</a></span>&nbsp;
- </td>
- </tr></table>
-
- <p>Displays information about the object path it is passed</p>
- <dl class="fields">
- <dt>Parameters:</dt>
- <dd><ul class="nomargin-top">
- <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being
- inspected in relation to the game engine registered object.</li>
- </ul></dd>
- </dl>
-</td></tr></table>
-</div>
-<br />
-<!-- ==================== NAVIGATION BAR ==================== -->
-<table class="navbar" border="0" width="100%" cellpadding="0"
- bgcolor="#a0c0ff" cellspacing="0">
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- <!-- Home link -->
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- href="module-tree.html">Trees</a>&nbsp;&nbsp;&nbsp;</th>
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