diff options
Diffstat (limited to 'devtools/CompleteTestKit/.to-do/dirtyTest.py')
-rwxr-xr-x | devtools/CompleteTestKit/.to-do/dirtyTest.py | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/devtools/CompleteTestKit/.to-do/dirtyTest.py b/devtools/CompleteTestKit/.to-do/dirtyTest.py new file mode 100755 index 0000000..94c24a7 --- /dev/null +++ b/devtools/CompleteTestKit/.to-do/dirtyTest.py @@ -0,0 +1,122 @@ +#! /usr/bin/env python +import pygame
+from pygame.locals import *
+from boxes import BouncingBox
+from time import time +pygame.init() + +FRAME=3000 +screenWidth = 600 +screenHeight = 400 +numImages = 5 +maxTrial = 1 # multiple trials, but hard coded in this test +dirtyList=[] +""" +try: + f=preferences[0][9] +except: + f=preferences[0][9]=open('./logs/Test Results - %s.csv' + %str(datetime.now()),'a') +f.write("\n\nSpeed Test - "+str(datetime.now())) +f.write(",Width (pixels)"+','+"Height (pixels)"+','+ + "Trial Runs"+','+"Image Objects Drawn") +f.write("\n,"+str(screenWidth)+','+str(screenHeight)+','+ + str(maxTrial)+','+str(numImages)) +f.write("\nFile Type"+','+"Time taken to load images to memory"+ + ','+"Trials (frames per second)") +""" +print "width,height", +print screenWidth, +print ",", +print screenHeight + +screen = pygame.display.set_mode( [int(screenWidth), + int(screenHeight)] ) #Screen Set 600x400 +pygame.display.set_caption("Sprite Speed Test Window") +GREEN = 0, 192, 0 # green +background = pygame.Surface( (screenWidth,screenHeight) ) +background.fill(GREEN) +screen.blit(background,[0,0]) +pygame.display.flip() +start = time() +frameList = [
+ pygame.image.load("./art/BMP24/1.bmp").convert(),
+ pygame.image.load("./art/BMP24/2.bmp").convert(),
+ pygame.image.load("./art/BMP24/3.bmp").convert(),
+ pygame.image.load("./art/BMP24/4.bmp").convert(),
+ pygame.image.load("./art/BMP24/5.bmp").convert(),
+ pygame.image.load("./art/BMP24/6.bmp").convert(),
+ pygame.image.load("./art/BMP24/7.bmp").convert(),
+ pygame.image.load("./art/BMP24/8.bmp").convert(),
+ pygame.image.load("./art/BMP24/9.bmp").convert(),
+] + +#make our groups +group1=pygame.sprite.RenderUpdates( BouncingBox(frameList,(0,0)) ) +group2=pygame.sprite.RenderUpdates(BouncingBox(frameList,(40,40)) ) +group3=pygame.sprite.RenderUpdates(BouncingBox(frameList,(80,80)) ) +group4=pygame.sprite.RenderUpdates(BouncingBox(frameList,(120,120)) ) +group5=pygame.sprite.RenderUpdates(BouncingBox(frameList,(160,160)) ) + +print (time()-start) , +print " -- Time to load" + +groups=[group1,group2,group3,group4,group5] + +"""while 1: + try:ft=ftArr[t] + except: + print "\nTest Complete\n" + break + f.seek(0,2) + f.write(str('\n'+ft[1]+' Speed Test')) + f.seek(0,2) + start=time.time() + + f.write(',') + f.write(str(time.time()-start)) +""" +print time()-start + +for aTrial in range(maxTrial): + for frame in range(FRAME): + dirtyList=[] + for image in range(numImages): + #move / collision detection + groups[image].update( screenWidth,screenHeight ) + + #individually blit each image group - add to list for update + dirtyList.extend(groups[image].draw(screen)) + + #draw the images flip/update + pygame.display.update(dirtyList)
+ for image in range(numImages): + groups[image].clear(screen, background)
+ + + print 1/((time()-start)/FRAME) +"""f.seek(0,2) + f.write(','+str(1/((time.time()-start)/r))) + + +screen = pygame.display.set_mode([1200, 900]) +boxesTwo.add(UpDownBox([pygame.image.load("goblin.png")], (0,300))) +background = pygame.image.load("Room.gif")
+#background.fill(pygame.image.load("Room.gif"))
+screen.blit(background, [0, 0])
+pygame.display.flip() +
+boxesTwo.update(pygame.time.get_ticks(), 700)
+rectlist = boxesTwo.draw(screen)
+pygame.display.update(rectlist)
+start = time()
+for i in range(2000):
+ boxes.update(pygame.time.get_ticks(), 700)
+ boxesTwo.update(pygame.time.get_ticks(), 700)
+ rectlist = boxesTwo.draw(screen)
+ rectlist.extend(boxes.draw(screen))
+ pygame.display.update(rectlist)
+ boxesTwo.clear(screen, background)
+ boxes.clear(screen, background)
+
+print 2000/(time() - start)
""" |