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path: root/devtools/CompleteTestKit/FontDirtyTest.py
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-rw-r--r--devtools/CompleteTestKit/FontDirtyTest.py64
1 files changed, 0 insertions, 64 deletions
diff --git a/devtools/CompleteTestKit/FontDirtyTest.py b/devtools/CompleteTestKit/FontDirtyTest.py
deleted file mode 100644
index 4a37bfa..0000000
--- a/devtools/CompleteTestKit/FontDirtyTest.py
+++ /dev/null
@@ -1,64 +0,0 @@
-#! /usr/bin/env python
-import pygame
-from pygame.locals import *
-from time import time
-from Scene import Scene
-from DrawableObject import DrawableObject
-from DrawableFontObject import DrawableFontObject
-pygame.init()
-
-FRAME=500
-screenWidth = 600
-screenHeight = 400
-numImages = 1
-maxTrial = 5 # multiple trials, but hard coded in this test
-dirtyList=[]
-
-print "width,height",
-print screenWidth,
-print ",",
-print screenHeight
-
-screen = pygame.display.set_mode( [int(screenWidth),
- int(screenHeight)] ) #Screen Set 600x400
-pygame.display.set_caption("Sprite Speed Test Window")
-GREEN = 0, 192, 0 # green
-background = pygame.image.load("Room.gif")
-screen.blit(background,[0,0])
-pygame.display.flip()
-start = time()
-
-for aTrial in range(maxTrial):
- start = time()
-
- font = pygame.font.SysFont("cmr10", 100)
- d = DrawableFontObject("hello world", font)
- d.goToAnim("anim1")
-
-
- group1=Scene(d)
- groups=[group1]
- print (time()-start) ,
- print " -- Time to load"
-
-
- clock = pygame.time.Clock()
- clock.tick()
- start = time()
- for frame in range(FRAME):
- dirtyList=[]
- d.changeText(str(frame))
- for image in range(numImages):
- #move / collision detection
- groups[image].update(clock.get_time())
- clock.tick()
- #individually blit each image group - add to list for update
- dirtyList.extend(groups[image].draw(screen))
-
- #draw the images flip/update
- pygame.display.update(dirtyList)
- for image in range(numImages):
- groups[image].clear(screen, background)
-
- #print 1/((time()-start)/FRAME)
- pygame.display.flip()