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-rwxr-xr-xdevtools/ScaleTypeTest/scaleTest.py121
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diff --git a/devtools/ScaleTypeTest/scaleTest.py b/devtools/ScaleTypeTest/scaleTest.py
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--- a/devtools/ScaleTypeTest/scaleTest.py
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-#! /usr/bin/env python
-import pygame, time
-pygame.init()
-
-print "Scale Test - Authors Dave Silverman and Scott Mengel"
-print "Set size window to 600 x 400 px"
-print "Running..."
-
-#--------------------------------------------------------------
-#CONSTANTS AND VARIABLES
-
-make=input("How many images would you like to load?\n>")
-trial=input("How many runs per trial?\n>")
-sizeTo=input("What would you like to resize to? Seperate with a comma, eg: x,y\n>" )
-
-img={}
-ft="" #filetype
-r=0 #frame refreshes
-i=1 #cycles images
-size = width, height = 600,400 #screen sizes
-t=0 #trial number n
-colorkey=(255, 152, 0)
-
-ftArr=[ ["bmp","BMP16100/"] ,
- ["bmp","BMP16173/"] ,
- ["bmp","BMP16200/"] ,
- ["bmp","BMP16400/"] ,
- ["bmp","BMP24100/"] ,
- ["bmp","BMP24173/"] ,
- ["bmp","BMP24200/"] ,
- ["bmp","BMP24400/"] ,
- ["gif","GIF100/"] ,
- ["gif","GIF173/"] ,
- ["gif","GIF200/"] ,
- ["gif","GIF400/"] ,
- ["gif","GIFT100/"] ,
- ["gif","GIFT173/"] ,
- ["gif","GIFT200/"] ,
- ["gif","GIFT400/"] ,
- ["png","PNG100/"] ,
- ["png","PNG173/"] ,
- ["png","PNG200/"] ,
- ["png","PNG400/"] ,
- ["png","PNGT100/"] ,
- ["png","PNGT173/"] ,
- ["png","PNGT200/"] ,
- ["png","PNGT400/"] ]
-
-screen = pygame.display.set_mode(size) #Screen Set 600x400
-background = 152, 251, 152 # pale green
-
-#23456789123456789212345678931234567894123456789512345678961234567897123456789*
-
-# This is the beginning of the actual test loops; this program is a very rough
-# learning exercise which we desire to polish to such a state that it can be
-# used to accurately benchmark the XO laptop's speed capabilities
-while 1:
- cnt=make
- ft=ftArr[t]
- print "Testing: "+ft[1]+" extension "+ft[0]
- trialthis=trial
- start=time.time()
-# This timer will reflect the time taken to load and resize images in memory
- switcher = {
-# This is also where we need advise regarding implementing convert()
- 1: pygame.transform.scale( pygame.image.load("%s2.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )),
- 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] ))
- }
- print "Time taken to load this test at ",
- print sizeTo
- print " pixels was "
- print time.time()-start
-# Here ends the loading section, and hereafter we jump into the main loop
- while trialthis>0:
- while cnt>0:
-# establish the initial state for the images of the next trial
- img[cnt,0]= pygame.image.load("%s1.%s"%(ft[1],ft[0]))
- img[cnt,0]= pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1]))
- img[cnt,1]= img[cnt,0].get_rect()
- img[cnt,2]= [2,2] #speed
- m=cnt*40
-# Here I move images to avoid indistinguishable stacks of image rectangles
- img[cnt,1]=img[cnt,1].move(m,m)
- cnt=cnt-1
- r=0
- start=time.time()
-
- while 1:
-# This loop is the 'main event' so to speak, as it is the section that is
-# measured in terms of frames per second
-
- cnt=make # For each 'ball' icon loaded
- while cnt>0: # Cycle and check if the 'ball' should bounce off the wall
- print cnt
- img[cnt,0]=switcher.get(i,None)
- if img[cnt,1].left < 0 or img[cnt,1].right > width:
- img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ]
- if img[cnt,1].top < 0 or img[cnt,1].bottom > height:
- img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ]
- img[cnt,1] = img[cnt,1].move(img[cnt,2])
-# Move the 'ball' image accordingly, plot the change
- screen.blit(img[cnt,0],img[cnt,1])
- cnt=cnt-1
- pygame.display.flip()
-# "Make it so, number two," on those changes above
- i=i+1
- if i>9: i=1
- screen.fill(background)
- r=r+1
- if r>500: break
-# After 500 frames, we print the average frame rate to the terminal
- print 1/((time.time()-start)/r)
- trialthis=trialthis-1
- t=t+1