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Diffstat (limited to 'devtools/ScaleTypeTest/scaleTest.py')
-rwxr-xr-x | devtools/ScaleTypeTest/scaleTest.py | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/devtools/ScaleTypeTest/scaleTest.py b/devtools/ScaleTypeTest/scaleTest.py deleted file mode 100755 index 42212db..0000000 --- a/devtools/ScaleTypeTest/scaleTest.py +++ /dev/null @@ -1,121 +0,0 @@ -#! /usr/bin/env python -import pygame, time -pygame.init() - -print "Scale Test - Authors Dave Silverman and Scott Mengel" -print "Set size window to 600 x 400 px" -print "Running..." - -#-------------------------------------------------------------- -#CONSTANTS AND VARIABLES - -make=input("How many images would you like to load?\n>") -trial=input("How many runs per trial?\n>") -sizeTo=input("What would you like to resize to? Seperate with a comma, eg: x,y\n>" ) - -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -size = width, height = 600,400 #screen sizes -t=0 #trial number n -colorkey=(255, 152, 0) - -ftArr=[ ["bmp","BMP16100/"] , - ["bmp","BMP16173/"] , - ["bmp","BMP16200/"] , - ["bmp","BMP16400/"] , - ["bmp","BMP24100/"] , - ["bmp","BMP24173/"] , - ["bmp","BMP24200/"] , - ["bmp","BMP24400/"] , - ["gif","GIF100/"] , - ["gif","GIF173/"] , - ["gif","GIF200/"] , - ["gif","GIF400/"] , - ["gif","GIFT100/"] , - ["gif","GIFT173/"] , - ["gif","GIFT200/"] , - ["gif","GIFT400/"] , - ["png","PNG100/"] , - ["png","PNG173/"] , - ["png","PNG200/"] , - ["png","PNG400/"] , - ["png","PNGT100/"] , - ["png","PNGT173/"] , - ["png","PNGT200/"] , - ["png","PNGT400/"] ] - -screen = pygame.display.set_mode(size) #Screen Set 600x400 -background = 152, 251, 152 # pale green - -#23456789123456789212345678931234567894123456789512345678961234567897123456789* - -# This is the beginning of the actual test loops; this program is a very rough -# learning exercise which we desire to polish to such a state that it can be -# used to accurately benchmark the XO laptop's speed capabilities -while 1: - cnt=make - ft=ftArr[t] - print "Testing: "+ft[1]+" extension "+ft[0] - trialthis=trial - start=time.time() -# This timer will reflect the time taken to load and resize images in memory - switcher = { -# This is also where we need advise regarding implementing convert() - 1: pygame.transform.scale( pygame.image.load("%s2.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )), - 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])).convert(),(sizeTo[0],sizeTo[1] )) - } - print "Time taken to load this test at ", - print sizeTo - print " pixels was " - print time.time()-start -# Here ends the loading section, and hereafter we jump into the main loop - while trialthis>0: - while cnt>0: -# establish the initial state for the images of the next trial - img[cnt,0]= pygame.image.load("%s1.%s"%(ft[1],ft[0])) - img[cnt,0]= pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1])) - img[cnt,1]= img[cnt,0].get_rect() - img[cnt,2]= [2,2] #speed - m=cnt*40 -# Here I move images to avoid indistinguishable stacks of image rectangles - img[cnt,1]=img[cnt,1].move(m,m) - cnt=cnt-1 - r=0 - start=time.time() - - while 1: -# This loop is the 'main event' so to speak, as it is the section that is -# measured in terms of frames per second - - cnt=make # For each 'ball' icon loaded - while cnt>0: # Cycle and check if the 'ball' should bounce off the wall - print cnt - img[cnt,0]=switcher.get(i,None) - if img[cnt,1].left < 0 or img[cnt,1].right > width: - img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ] - if img[cnt,1].top < 0 or img[cnt,1].bottom > height: - img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ] - img[cnt,1] = img[cnt,1].move(img[cnt,2]) -# Move the 'ball' image accordingly, plot the change - screen.blit(img[cnt,0],img[cnt,1]) - cnt=cnt-1 - pygame.display.flip() -# "Make it so, number two," on those changes above - i=i+1 - if i>9: i=1 - screen.fill(background) - r=r+1 - if r>500: break -# After 500 frames, we print the average frame rate to the terminal - print 1/((time.time()-start)/r) - trialthis=trialthis-1 - t=t+1 |