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import pygame
from fortuneengine.GameEngineElement import GameEngineElement
from fortuneengine.DrawableFontObject import DrawableFontObject
from fortuneengine.DrawableObject import DrawableObject
from constants import MENU_PATH, NORTH, RIGHT, LEFT
from Hero import Hero
from Dungeon import Dungeon
from Items import Key
from gettext import gettext as _
class Profile(GameEngineElement):
def __init__(self, recall_string=None, name_entry_cb=None):
GameEngineElement.__init__(self)
self.name = ""
self.dungeon_id = "al1.txt"
self.position = (-1, -1)
self.playerFacing=NORTH
self.hero = Hero()
# 4 types of stats and difficulties
self.problem_stats = {}
self.difficulty = {}
for stat in ['mult', 'div', 'geo', 'shop']:
# Each type of stat has 3 "levels" easy, medium, hard
# Shop uses level for too much, too little, exact
self.problem_stats[stat] = [(0,0), (0,0), (0,0)]
#Difficulty: 1=Easy 2=Meduim(default) 3=Hard
self.difficulty[stat] = 2
self.puzzlesSolved=0
self.inventory = []
bg = pygame.image.load(MENU_PATH+"mafh_splash.gif").convert()
self.background = DrawableObject([bg], '')
self.background.scale(self.game_engine.width, self.game_engine.height)
self.game_engine.get_scene().addObject(self.background)
#create background rect
draw_width = self.game_engine.width/4
draw_height = self.game_engine.height/4
surf = pygame.Surface((draw_width+60,draw_height+60))
surf.fill((150,150,255))
self.blueRect = DrawableObject([surf],"")
self.game_engine.get_scene().addObject(self.blueRect)
font = pygame.font.Font(None, 16)
self.text_list = []
self.text_list.append(DrawableFontObject("1", font))
self.text_list.append(DrawableFontObject("2", font))
self.text_list.append(DrawableFontObject("name",font))
self.game_engine.get_scene().addObjects(self.text_list)
if recall_string:
self.load_from_json_string( recall_string )
if self.name == "":
self.name_cb = name_entry_cb
self.add_to_engine()
def next_dungeon(self):
self.position = (-1, -1)
self.playerFacin = NORTH
d = self.game_engine.get_object('dungeon')
self.dungeon_id = d.next
d.remove_from_engine()
self.game_engine.remove_object('dungeon')
self.game_engine.add_object('dungeon', Dungeon( self.dungeon_id ))
self.remove_keys()
def load_from_json_string( self, recall_string ):
print "TO BE IMPLEMENTED"
def dump_to_json_string( self ):
print "TO BE IMPLEMENTED"
def update_problem_stat( self, p_type, level, correct ):
assert( p_type in self.problem_stats )
assert( level >= 0 and level < len(self.problem_stats) - 1 )
correct, wrong = self.problem_stats[p_type][level]
if correct:
self.problem_stats[p_type][level] = (correct + 1, wrong)
else:
self.problem_stats[p_type][level] = (correct, wrong + 1)
def move_to(self, x, y):
self.position = (x, y)
def turn(self, dir):
if dir == RIGHT:
self.playerFacing = (self.playerFacing - 1) % 4
elif dir == LEFT:
self.playerFacing = (self.playerFacing + 1) % 4
def give_item(self, item):
self.inventory.append(item)
def remove_keys(self):
i = 0
new_inv = []
for item in self.inventory:
if not isinstance(item, Key):
new_inv.append(item)
self.inventory = new_inv
def add_to_engine(self):
super( Profile, self).add_to_engine()
def remove_from_engine(self):
super( Profile, self).remove_from_engine()
self.game_engine.get_scene().removeObject(self.background)
self.game_engine.get_scene().removeObject(self.blueRect)
for dfo in self.text_list:
self.game_engine.get_scene().removeObject(dfo)
def event_handler(self, event):
"""
Handles user input (used only for name entry)
"""
if event.type == pygame.KEYDOWN:
if pygame.key.name(event.key)=='backspace':
self.name = self.name[0:-1]
return True
elif pygame.key.name(event.key)=='return':
self.remove_from_engine()
self.name_cb()
return True
else:
self.name+=event.unicode
return True
def draw(self):
"""
Draws user input for name to the screen
"""
width = self.game_engine.width
height = self.game_engine.height
draw_width = width/4
draw_height = height/4
self.background.setPosition(0,0)
self.blueRect.setPosition(draw_width, draw_height)
#name
self.text_list[0].changeText(self.name,(0,0,0))
self.text_list[0].setPosition(draw_width+60, draw_height+60)
#text1
self.text_list[1].changeText(_("Enter Name:"), (0,0,0))
self.text_list[1].setPosition(draw_width,draw_height)
#text2
self.text_list[2].changeText(_("Return to continue"), (0,0,0))
self.text_list[2].setPosition(draw_width+20,draw_height+20)
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