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import pygame
class DrawableObject(pygame.sprite.Sprite):
def __init__(self,images,textfileName,fps = 2, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
pygame.sprite.Sprite.__init__(self)
cnt = 0
#self._originals = images
#self._images = images
self._images = []
self._origImages = []
while cnt < len(images):
self._images.append(images[cnt].convert())
self._origImages.append(images[cnt].convert())
cnt += 1
self.image = self._images[0]
self._start = pygame.time.get_ticks()
self._delay = 1000 / fps
self._last_update = 0
self._frame = 0
self.animations = {}
self._current_anim = ""
self.xPos = x
self.yPos = y
self.xSpeed = xVelocity
self.ySpeed = yVelocity
self.myAngle = 0
self.xSize = 40
self.ySize = 40
if textfileName != '':
f = open(textfileName, 'r')
currentLine = f.readline()
while currentLine != '':
animValues = currentLine.split(",")
self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
currentLine = f.readline()
def addImages(self, images):
self._images.extend(images)
#self._originals.extend(images)
def goToAnim(self, animName):
cnt = 0
while cnt < len(animations):
if animations[cnt] == animName:
self._current_anim = animName
self._frame = self.animations[animName][0]
self.image = self._images[self._frame]
cnt = len(animations)
cnt += 1
def move(self):
self.xPos += self.xSpeed
self.yPos += self.ySpeed
self.image[0].get_rect().move(self.xPos,self.yPos)
def nudge(self, xNudge = 0, yNudge = 0):
self.xPos += xNudge
self.yPos += yNudge
self.image[0].get_rect().move(self.xPos,self.yPos)
def scale(self, newXSize = None, newYSize = None):
if newXSize != None: self.xSize = newXSize
if newYSize != None: self.ySize = newYSize
cnt = 0
while cnt < len(self._images):
self._origImages[cnt] = pygame.transform.scale(self._origImages[cnt], (self.xSize, self.ySize))
self._images[cnt] = self._origImages[cnt]
cnt += 1
def getXSize(self):
return self.xSize
def getYSize(self):
return self.ySize
def rotate(self,angle):
cnt = 0
self.myAngle += angle
while cnt < len(self._images):
self._images[cnt] = pygame.transform.rotate(self._origImages[cnt], self.myAngle)
cnt += 1
def getRotation(self):
return self.myAngle
def setPosition(self, x = None, y = None):
if x != None and x >= 0: self.xPos = x
if y != None and y >= 0: self.yPos = y
def getXPos(self):
return self.xPos
def getYPos(self):
return self.yPos
def setSpeed(self, xVelocity = None, yVelocity = None):
if xVelocity != None: self.xSpeed = xVelocity
if yVelocity != None: self.ySpeed = yVelocity
def getXSpeed(self):
return self.xSpeed
def getYSpeed(self):
return self.ySpeed
def calcColorKey(self):
myColorKey = images[0].get_at((0,0))
setColorKey(myColorKey)
def setColorKey(self, aColor):
cnt = 0
while cnt < len(self._images):
self._images[cnt].set_colorkey(aColor)
cnt += 1
def update(self, t):
pass
def updateCurrnetAnimation(self, t):
pass
def nextFrame(self):
pass
def nextCurrentAnimFrame(self):
pass
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