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#! /usr/bin/env python

############################################################
#EzMeNu - A simple module to quickly make menus with PyGame#
############################################################
#Licensed under the GNU Lesser General Public License      #
#Created by PyMike <pymike93@gmail.com>                    #
#Some edits by Justin Lewis <jtl1728@rit.edu               #
############################################################

import pygame

class EzMenu:

    def __init__(self, options):
        """Initialise the EzMenu! options should be a sequence of lists in the
        format of [option_name, option_function]"""

        self.options = options
        self.x = 0
        self.y = 0
        self.hx = 0
        self.hy = 0
        self.centerx = 0
        self.centery = 0
        self.font = pygame.font.Font(None, 18)
        self.option = 0
        self.width = 1
        self.color = [0, 0, 0]
        self.hcolor = [255, 0, 0]
        self.height = len(self.options)*self.font.get_height()

        for o in self.options:
            ren = self.font.render( o[0], 1, self.color)
            if self.width < ren.get_width():
                self.width = ren.get_width()

    def draw(self, surface):
        """Draw the menu to the surface."""
        i=0
        help_txt = ""
        for o in self.options:
            if i==self.option:
                clr = self.hcolor
                help_txt = o[2]
            else:
                clr = self.color
            text = o[0]
            ren = self.font.render(text, True, clr)

            surface.blit(ren, (self.x, self.y + i*self.font.get_height()))
            i+=1

        # Help Test
        self.font.set_italic( True )
        ren = self.font.render( help_txt, 1, self.color )
        self.font.set_italic( False )

        #surf1 = pygame.Surface((self.width+20,self.font.get_height()+20), pygame.SRCALPHA)
        #pygame.draw.rect(surf1, (255, 255, 255, 70), (0, 0, self.width + 20, self.font.get_height()))

        #surface.blit( surf1, (self.hx, self.hy) )
        surface.blit( ren, (self.hx+5, self.hy) )

    def update(self, event):
        """Update the menu and get input for the menu."""
        return_val = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_DOWN:
                self.option += 1
                return_val = True
            elif event.key == pygame.K_UP:
                self.option -= 1
                return_val = True
            elif event.key == pygame.K_RETURN:
                self.options[self.option][1]()
                return_val = True

        if self.option > len(self.options)-1:
            self.option = 0
        elif self.option < 0:
            self.option = len(self.options)-1

        return return_val

    def set_pos(self, x, y):
        """Set the topleft of the menu at x,y"""
        self.x = x
        self.y = y

    def set_font(self, font):
        """Set the font used for the menu."""
        self.font = font

    def set_highlight_color(self, color):
        """Set the highlight color"""
        self.hcolor = color

    def set_normal_color(self, color):
        """Set the normal color"""
        self.color = color

    def center_at(self, x, y):
        """Center the center of the menu at x,y"""
        self.x = x-(self.width/2)
        self.y = y-(self.height/2)
        self.centerx = x
        self.centery = y

    def help_text_at(self, x, y):
        self.hx = x
        self.hy = y