1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
import pygame
class DrawableObject(pygame.sprite.Sprite):
def __init__(self, images, textfileName, transparent = False, x = 0, y = 0):
pygame.sprite.Sprite.__init__(self)
self._images = []
self._origImages = []
for i in range(len(images)):
self._images.append(images[i].convert_alpha())
self._origImages.append(images[i].convert_alpha())
blank = pygame.Surface((0,0))
if(transparent):
for i in range(len(images)):
self._images[i] = blank
self._start = pygame.time.get_ticks()
self.image = self._images[0]
self._last_update = 0
self._frame = 0
self.animations = {}
self._current_anim = ""
self.rect = self.image.get_rect()
self.xPos = x
self.yPos = y
self.myAngle = 0
self.xSize = self.image.get_width()
self.ySize = self.image.get_height()
self.rect.topleft = (x,y)
if textfileName != '':
f = open(textfileName, 'r')
currentLine = f.readline()
while currentLine != '':
animValues = currentLine.split(",")
self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
currentLine = f.readline()
else:
self.animations["anim1"] = [0, len(self._images)]
self.goToAnim("anim1")
self.makeTransparent(transparent)
def repopulateImages(self, newImages):
self._images = []
self._origImages = []
for i in range(len(newImages)):
self._images.append(newImages[i].convert_alpha())
self._origImages.append(newImages[i].convert_alpha())
self.image = self._images[0]
self._frame = 0
self.xSize = self.image.get_width()
self.ySize = self.image.get_height()
def addImages(self, images):
self._images.extend(images)
self._origImages.extend(images)
def goToAnim(self, animName):
if self.animations.get(animName, 0) != 0:
self._current_anim = animName
self._frame = self.animations[animName][0]
self.image = self._images[self._frame]
def nudge(self, x, y):
self.xPos += x
self.yPos += y
self.rect.right += x
self.rect.top += y
def scale(self, x=None, y=None):
if type(x).__name__=='int': self.xSize = x
if type(y).__name__=='int': self.ySize = y
for i in range(len(self._images)):
self._origImages[i] = pygame.transform.scale(self._origImages[i], (self.xSize, self.ySize))
self._images[i] = self._origImages[i]
def fill(self, color):
for i in range(len(self._images)):
#print "filling with ", color
self._origImages[i].fill(color)
self._images[i].fill(color)
def getXSize(self):
return self.xSize
def getYSize(self):
return self.ySize
def rotate(self,angle):
self.myAngle += angle
for i in range(len(self._images)):
self._images[i] = pygame.transform.rotate(self._origImages[i], self.myAngle)
def getRotation(self):
return self.myAngle
def setPosition(self, x = None, y = None):
if type(x).__name__=='int': self.xPos = x
if type(y).__name__=='int': self.yPos = y
self.rect.topleft = (self.xPos, self.yPos)
def getXPos(self):
return self.xPos
def getYPos(self):
return self.yPos
def calcColorKey(self, x=0, y=0):
myColorKey = images[0].get_at((x,y))
setColorKey(myColorKey)
def makeTransparent(self, bool = True):
if bool == True:
surf = pygame.Surface((0,0))
for i in range(len(self._images)):
self._images[i] = surf
else:
for i in range(len(self._images)):
self._images[i] = self._origImages[i]
self.image = self._images[self._frame]
def setColorKey(self, aColor):
for i in range(len(self._images)):
self._images[i].set_colorkey(aColor)
def update(self, t=None):
timePassed = t + self._last_update
if (timePassed) > 200:
self.image = self._images[self._frame]
self._last_update = timePassed%1000
else:
self._last_update = timePassed
def nextFrame(self):
pass
def nextCurrentAnimFrame(self):
pass
|