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import pygame
from DrawableObject import DrawableObject
class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
def __init__(self,images,textfileName,fps = 2, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
DrawableObject.__init__(self, images, textfileName, fps, x, y, xVelocity, yVelocity)
def addImages(self, images):
self._images.extend(images)
def updateAnim(self, t):
timePassed = t + self._last_update
if timePassed > self._delay:
self._frame += timePassed/self._delay
while self._frame >= len(self._images):
framesPast = self._frame - len(self._images)
self._frame = framesPast - 1
self.image = self._images[self._frame]
self._last_update = timePassed%self._delay
self._last_update = timePassed
def updateCurrentAnimation(self, t):
cnt = 0
while cnt < len(animations):
if animations[cnt] == self._current_anim:
timePassed = t + self._last_update
if timePassed > self._delay:
if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]: #checking if I am in the animation and putting me there if I am not
self._frame = self.animations.get(self._current_anim)[0]
self._frame += timePassed/self._delay
while self._frame >= self.animations.get(self._current_anim)[1]:
framesPast = self._frame - self.animations.get(self._current_anim)[1]
self._frame = framesPast - 1 + self.animations.get(self._current_anim)[0]
self.image = self._images[self._frame]
self._last_update = timePassed%self._delay
self._last_update = timePassed
cnt = len(animations)
cnt += 1
def nextFrame(self):
self._frame += 1
if self._frame >= len(self._images):
framesPast = self._frame - len(self._images)
self._frame = framesPast
self.image = self._images[self._frame]
def nextCurrentAnimFrame(self):
cnt = 0
while cnt < len(animations):
if animations[cnt] == self._current_anim:
if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]:
self._frame = self.animations[self._current_anim][0]
else:
self._frame += 1
if self._frame > self.animations[self._current_anim][1]:
framesPast = self._frame - self.animations[self._current_anim][1]
self._frame = framesPast - 1 + self.animations[self._current_anim][0]
self.image = self._images[self._frame]
cnt = len(anmiations)
cnt += 1
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