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#! /usr/bin/env python
import pygame
from pygame.locals import *
from boxes import BouncingBox
from time import time
from Scene import Scene
from DrawableObject import DrawableObject
from DynamicDrawableObject import DynamicDrawableObject
pygame.init()
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screenWidth = 600
screenHeight = 400
maxImage = 5
maxGroup = 1 # not implemented for the first step
# groups are scenes within our code - our Scene inherits Group and ergo
# functions as such
maxTrial = 1 # multiple trials, but hard coded in this test
maxFrame=500 # temperary
infoFilePath = 'animInfo.txt'
screen = pygame.display.set_mode(( screenWidth,screenHeight) )
pygame.display.set_caption("Testing Custom Objects - FinalDirtyTest.py")
background = pygame.image.load("Room.gif")
start = time()
for trial in range(maxTrial):
print "New trial"
screen.blit( background , [0,0] )
pygame.display.flip()
start = time()
surfaceList = []
drawObject = []
scenesList = []
drawObject = [ DrawableObject(
surfaceList, infoFilePath, None, 0 , 0 , 1 , 1) ]
drawObject[0].goToAnim("anim1")
for img in range(maxImage)[1:]:
surfaceList.append(pygame.image.load(
"./Animation Styles/IndividualFrames/bmp16/a2/",img,
"1.bmp").convert())
drawObject[img] = DynamicDrawableObject(
surfaceList,infoFilePath,24,img*40,img*40,1,1)
drawObject[img].goToAnim("anim1")
scenesList.append( Scene( drawObject[img] ) )
# 'scenesList' is a list filled with Scene objects (those inherit/extend Group)
print (time()-start) ,
print " -- Time to load and sort animations into scenesList"
clock = pygame.time.Clock()
clock.tick() # <--Updates the clock variable in milliseconds
start = time()
for maxFrame in range(maxFrame):
dirtyList=[]
scenesList[1].update( clock.get_time() ) ## hard coded for now
clock.tick()
dirtyList.extend( scenesList[grp].draw(screen) )
print dirtyList
pygame.display.update(dirtyList) # <-- is there a faster way to place?
scenesList[grp].clear(screen, background)
print "Trial's average framerate was " , str(1/((time()-start)/maxFrame))
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