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import sys, pygame, time
pygame.init()
print "Full Test - Authors Dave Silverman and Scott Mengel"
print "Set size to 600 x 400 px"
print "Running..."
#--------------------------------------------------------------
#CONSTANTS AND VARIABLES
make=input("How many images would you like to load? ")
img={}
ft="" #filetype
r=0 #frame refreshes
i=1 #cycles images
size = width, height = 600,400 #screen sizes
t=0 #trial number n
colorkey=(255, 152, 0)
ftArr=[ ["bmp","BMPs 16-Bits/"] , ["bmp","BMPs 24-Bits/"] , ["bmp","BMPs 32-Bits/"] , ["gif","GIFs/"] , ["gif","GIFs Transparent/"] , ["jpg","JPGs 1Low/"] , ["jpg","JPGs 2Medium/"] , ["jpg","JPGs 3High/"] , ["jpg","JPGs 4Max/"] , ["png","PNGs Indexed/"] , ["png","PNGs Transparent/"] ]
screen = pygame.display.set_mode(size) #Screen Set 600x400
background = 152, 251, 152 # pale green
#The switch function
#-------------------------------------------------------------
def chngImg():
cnt=make
while cnt>0:
switcher = {
1: pygame.image.load("%s2 Button.%s"%(ft[1],ft[0])),
2: pygame.image.load("%s3 Button.%s"%(ft[1],ft[0])),
3: pygame.image.load("%s4 Button.%s"%(ft[1],ft[0])),
4: pygame.image.load("%s5 Button.%s"%(ft[1],ft[0])),
5: pygame.image.load("%s6 Button.%s"%(ft[1],ft[0])),
6: pygame.image.load("%s7 Button.%s"%(ft[1],ft[0])),
7: pygame.image.load("%s8 Button.%s"%(ft[1],ft[0])),
8: pygame.image.load("%s9 Button.%s"%(ft[1],ft[0])),
9: pygame.image.load("%s1 Button.%s"%(ft[1],ft[0]))
}
img[cnt,0]=switcher.get(i,pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])))
#img[cnt,0].set_colorkey(colorkey, pygame.RLEACCEL)
#img[cnt,0].resize(200,200) this is for resizing an image
#pygame.transform.scale(img[cnt,0],(200, 200))
img[cnt,0] = pygame.transform.scale(img[cnt,0],(20, 20))
cnt=cnt-1
#-----------------------------------------------------------------
#Collision detection
def collision():
cnt=make
while cnt>0:
if img[cnt,1].left < 0 or img[cnt,1].right > width:
img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ]
if img[cnt,1].top < 0 or img[cnt,1].bottom > height:
img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ]
img[cnt,1] = img[cnt,1].move(img[cnt,2])
screen.blit(img[cnt,0],img[cnt,1])
cnt=cnt-1
pygame.display.flip()
#-----------------------------------------------------------------
#-----------------------------------------------------------------
#-----------------------------------------------------------------
#-----------------------------------------------------------------
while 1:
cnt=make
ft=ftArr[t]
print "Testing "+ft[1]+"N Button."+ft[0]
trial=5
while trial>0:
while cnt>0:
img[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load
img[cnt,0] = pygame.transform.scale(img[cnt,0],(20, 20))
img[cnt,1]= img[cnt,0].get_rect()
img[cnt,2]= [2,2] #speed
m=cnt*40 # named m cause i wanted some m&ms
img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though
cnt=cnt-1
r=0
start=time.time()
# -----------------------------------------------------------------
while 1:
chngImg()
i=i+1
if i>9: i=1
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
# speed1=collision(ballrect1,speed1)
# ballrect1 = ballrect1.move(speed1)
collision()
screen.fill(background)
# cnt=make
# while cnt>0:
# screen.blit(ball1, ballrect1)
# screen.blit(img[cnt,0],img[cnt,1])
# cnt=cnt-1
#
# pygame.display.flip()
r=r+1
if r>500: break
# -----------------------------------------------------------------
# -----------------------------------------------------------------
print 1/((time.time()-start)/r)
trial=trial-1
t=t+1
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