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import sys, pygame, time
pygame.init()
size = width, height = 600,400
#size = width, height = 1200,900
print "\n\n ---- ---- ---- ---- ---- ---- \nFiltype test - Authors Dave Silverman and Scott Mengel"
print "Set size to 1200 x 900 px"
speed = [2, 2]
black = 255, 255, 255
screen = pygame.display.set_mode(size)
ball = pygame.image.load("1 Button.gif")
ballrect = ball.get_rect()
i=1
print "Ball Loaded, collision detection ready, Initiating Loop:"
# R is the Renewed time
# init is the time started
# tt is the test time, gathered by adding the previous test time with
#the new elapsed time which is test.time()'s difference from init
r=0
start = time.time()
while 1:
# Homemade switcher for the purpose of selecting which img to load
switcher = {
1: pygame.image.load("2 Button.gif"),
2: pygame.image.load("3 Button.gif"),
3: pygame.image.load("4 Button.gif"),
4: pygame.image.load("5 Button.gif"),
5: pygame.image.load("6 Button.gif"),
6: pygame.image.load("7 Button.gif"),
7: pygame.image.load("8 Button.gif"),
8: pygame.image.load("9 Button.gif"),
9: pygame.image.load("1 Button.gif")
}
ball = switcher.get(i,pygame.image.load("1 Button.gif"))
i=i+1
if i>9: i=1
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
r=r+1
val=1/((time.time()-start)/r)
print val
print r
if r > 500:
sys.exit(0)
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