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path: root/shell/view/devices/network/mesh.py
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#
# Copyright (C) 2006-2007 Red Hat, Inc.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

from gettext import gettext as _

import gtk

from sugar import profile
from sugar.graphics.icon import CanvasIcon
from sugar.graphics import style
from model.devices import device

from sugar.graphics.palette import Palette
from model.devices.network import wireless

class DeviceView(CanvasIcon):
    def __init__(self, model):
        CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE,
                            icon_name='network-mesh')
        self._model = model
        self._palette = MeshPalette(_("Mesh Network"), model)
        self.set_palette(self._palette)

        model.connect('notify::state', self._state_changed_cb)
        model.connect('notify::activation-stage', self._state_changed_cb)
        self._update_state()

    def _state_changed_cb(self, model, pspec):
        self._update_state()

    def _update_state(self):
        # FIXME Change icon colors once we have real icons
        state = self._model.props.state
        self._palette.update_state(state)

        if state == device.STATE_ACTIVATING:
            self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
            self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
        elif state == device.STATE_ACTIVATED:
            self.props.xo_color = profile.get_color()
        elif state == device.STATE_INACTIVE:
            self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
            self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()

        if state == device.STATE_INACTIVE:
            self._palette.set_primary_text(_("Mesh Network"))
        else:
            chan = wireless.freq_to_channel(self._model.props.frequency)
            if chan > 0:
                self._palette.set_primary_text(_("Mesh Network") + " %d" % chan)
            self._palette.set_mesh_step(self._model.props.mesh_step, state)

class MeshPalette(Palette):
    def __init__(self, primary_text, model):
        Palette.__init__(self, primary_text, menu_after_content=True)
        self._model = model

        self._step_label = gtk.Label()
        self._step_label.show()

        vbox = gtk.VBox()
        vbox.pack_start(self._step_label)
        vbox.show()

        self.set_content(vbox)

        self._disconnect_item = gtk.MenuItem(_('Disconnect...'))
        self._disconnect_item.connect('activate', self._disconnect_activate_cb)
        self.menu.append(self._disconnect_item)

    def update_state(self, state):
        if state == device.STATE_ACTIVATED:
            self._disconnect_item.show()
        else:
            self._disconnect_item.hide()

    def _disconnect_activate_cb(self, menuitem):
        # Disconnection for an mesh means activating the default mesh device
        # again without a channel
        network_manager = hardwaremanager.get_network_manager()
        nm_device = self._model.get_nm_device()
        if network_manager and nm_device:
            network_manager.set_active_device(nm_device)

    def set_mesh_step(self, step, state):
        label = ""
        if step == 1:
            if state == device.STATE_ACTIVATED:
                label = _("Connected to a School Mesh Portal")
            elif state == device.STATE_ACTIVATING:
                label = _("Looking for a School Mesh Portal...")
        elif step == 3:
            if state == device.STATE_ACTIVATED:
                label = _("Connected to an XO Mesh Portal")
            elif state == device.STATE_ACTIVATING:
                label = _("Looking for an XO Mesh Portal...")
        elif step == 4:
            if state == device.STATE_ACTIVATED:
                label = _("Connected to a Simple Mesh")
            elif state == device.STATE_ACTIVATING:
                label = _("Starting a Simple Mesh")

        if len(label):
            self._step_label.set_text(label)
        else:
            import logging
            logging.debug("Unhandled mesh step %d" % step)
            self._step_label.set_text(_("Unknown Mesh"))