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# -*- coding: utf-8 -*-
import olpcgames
import pygame
import gtk
from sugar.activity.widgets import ActivityToolbarButton
from sugar.activity.widgets import StopButton
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.graphics.toolbutton import ToolButton
from gettext import gettext as _
class MazeActivity(olpcgames.PyGameActivity):
game_name = 'game'
game_title = _('Maze')
game_size = None # Let olpcgames pick a nice size for us
def build_toolbar(self):
"""Build our Activity toolbar for the Sugar system."""
toolbar_box = ToolbarBox()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, 0)
activity_button.show()
separator = gtk.SeparatorToolItem()
toolbar_box.toolbar.insert(separator, -1)
separator.show()
easier_button = ToolButton('create-easier')
easier_button.set_tooltip(_('Easier level'))
easier_button.connect('clicked', self._easier_button_cb)
toolbar_box.toolbar.insert(easier_button, -1)
harder_button = ToolButton('create-harder')
harder_button.set_tooltip(_('Harder level'))
harder_button.connect('clicked', self._harder_button_cb)
toolbar_box.toolbar.insert(harder_button, -1)
separator = gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_size_request(0, -1)
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
self.set_toolbar_box(toolbar_box)
toolbar_box.show_all()
return toolbar_box
def _easier_button_cb(self, button):
pygame.event.post(olpcgames.eventwrap.Event(
pygame.USEREVENT, action='easier_button'))
def _harder_button_cb(self, button):
pygame.event.post(olpcgames.eventwrap.Event(
pygame.USEREVENT, action='harder_button'))
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