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authorcoolestdude1 <arielzamparini@gmail.com>2010-02-07 03:30:54 (GMT)
committer coolestdude1 <arielzamparini@gmail.com>2010-02-07 03:30:54 (GMT)
commit28a9ca5769460a9aa374ad768b00e073476236c7 (patch)
treebdae5eb82bf997f8f4b1a8b84e9ddf2303219e3a
parent4a368caaf6740eca6f4e85ee8235d0f1a332c4ad (diff)
added in a single block no text yet
-rw-r--r--blocku.py47
1 files changed, 36 insertions, 11 deletions
diff --git a/blocku.py b/blocku.py
index 810121a..52d16cc 100644
--- a/blocku.py
+++ b/blocku.py
@@ -10,6 +10,8 @@ if not pygame.image.get_extended():
#game constants
SCREENRECT = Rect(0, 0, 640, 480)
+KEYBOARDMOVESPEED = 10
+
def load_image(file):
"loads an image, prepares it for play"
@@ -27,8 +29,9 @@ def load_images(*files):
return imgs
class Block(pygame.sprite.Sprite):
+ images = []
def __init__(self, north=None, east=None, south=None, west=None):
- pygame.sprite.Sprite.__init__(self)
+ pygame.sprite.Sprite.__init__(self, self.containers)
self.image = self.images[0]
self.rect = self.image.get_rect().move(300, 300)
self.north = north
@@ -40,6 +43,18 @@ class Block(pygame.sprite.Sprite):
pass
#if (mouseMove)
# self.rect.move(mouseX-posRelX,mouseY-posRelY)
+ def move(self, direction):
+ # up = 0, right = 1, down = 2, left = 3
+ if direction == 0:
+ self.rect.move_ip(0,-KEYBOARDMOVESPEED)
+ if direction == 1:
+ self.rect.move_ip(KEYBOARDMOVESPEED,0)
+ if direction == 2:
+ self.rect.move_ip(0,KEYBOARDMOVESPEED)
+ if direction == 3:
+ self.rect.move_ip(-KEYBOARDMOVESPEED,0)
+ #keep the block on the screen
+ self.rect = self.rect.clamp(SCREENRECT)
class Puzzle:
def __init__(self):
@@ -93,7 +108,8 @@ class Game:
#background = load_image('background.gif')
background = load_image('background.bmp')
# load images to pipe to the sprite classes
- Block.images = [load_image('block.bmp')]
+ blockImg = load_image('block.bmp')
+ Block.images = [blockImg]
# the test will need rects and positions i sugest make some kind of default
# this information can be held by each block as they are created but is made here
@@ -106,10 +122,6 @@ class Game:
screen.blit(background,(0,0))
pygame.display.flip()
- #main blocku code structs
- blocks = pygame.sprite.Group()
- Block.containers = all
-
#to set the icon up and to decorate the game window
icon = pygame.transform.scale(iconImg, (32, 32))
pygame.display.set_icon(icon)
@@ -118,6 +130,11 @@ class Game:
#this next call is sort of like sprite batch . draw
spriteBatch = pygame.sprite.RenderUpdates()
+ #main blocku code structs
+ blocks = pygame.sprite.Group()
+ Block.containers = spriteBatch
+ aBlock = Block()
+
#see if there is a sprite font
if pygame.font:
spriteBatch.add(Text(text = 'helloworld'))
@@ -151,6 +168,14 @@ class Game:
# update all the sprites
spriteBatch.update()
# handle player input
+ if keystate[K_UP]:
+ aBlock.move(0)
+ if keystate[K_RIGHT]:
+ aBlock.move(1)
+ if keystate[K_DOWN]:
+ aBlock.move(2)
+ if keystate[K_LEFT]:
+ aBlock.move(3)
# note random here is random.random()
# note foreach here is for object in
@@ -168,11 +193,11 @@ class Text(pygame.sprite.Sprite):
self.font.set_italic(1)
self.color = Color('blue')
self.update()
- self.rect = self.image.get_rect().move(40, 230)
+ self.rect = self.image.get_rect().move(50, 200)
self.text = text
def update(self):
- msg = 'testing something'
+ msg = 'Drawing call test'
self.image = self.font.render(msg, 0, self.color)
class mouseUpdate(pygame.sprite.Sprite):
@@ -182,7 +207,7 @@ class mouseUpdate(pygame.sprite.Sprite):
self.font.set_italic(1)
self.color = Color('blue')
self.update()
- self.rect = self.image.get_rect().move(40, 250)
+ self.rect = self.image.get_rect().move(50, 220)
def update(self):
msg = 'Mouse Position %s, %s' % mouse.get_pos()
@@ -192,10 +217,10 @@ class mouseUpdate(pygame.sprite.Sprite):
# ./TestGame.py
def main():
# Initialize pygame
- pygame.init()
+ pygame.init()
# Initializa game
- game = Game()
+ game = Game()
# Run the game
game.run()