diff options
Diffstat (limited to 'blocku.py')
-rw-r--r-- | blocku.py | 19 |
1 files changed, 10 insertions, 9 deletions
@@ -2,7 +2,9 @@ import pygame, random, os.path from pygame.locals import * from pygame import * -#import gtk + +try: import gtk +except ImportError: gtk = None #see if we can load more than standard BMP if not pygame.image.get_extended(): @@ -104,11 +106,10 @@ class Game: # for gifs img = load_image('filename.gif') # for bmps img = pygame.image.load('filename.bmp') but our function handles that for us # a note for graphics blit means copy pixels from screen.blit() - iconImg = load_image('Blocku_Icon.gif') - #background = load_image('background.gif') - background = load_image('background.bmp') + iconImg = load_image('blocku.png') + background = load_image('background.png') # load images to pipe to the sprite classes - blockImg = load_image('block.bmp') + blockImg = load_image('block.png') Block.images = [blockImg] # the test will need rects and positions i sugest make some kind of default # this information can be held by each block as they are created but is made here @@ -148,8 +149,8 @@ class Game: while self.running: # Pump GTK messages. - #while gtk.events_pending(): - # gtk.main_iteration() + while gtk and gtk.events_pending(): + gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): @@ -197,7 +198,7 @@ class Text(pygame.sprite.Sprite): self.text = text def update(self): - msg = 'Drawing call test' + msg = '' # 'Drawing call test' self.image = self.font.render(msg, 0, self.color) class mouseUpdate(pygame.sprite.Sprite): @@ -210,7 +211,7 @@ class mouseUpdate(pygame.sprite.Sprite): self.rect = self.image.get_rect().move(50, 220) def update(self): - msg = 'Mouse Position %s, %s' % mouse.get_pos() + msg = '' # 'Mouse Position %s, %s' % mouse.get_pos() self.image = self.font.render(msg, 0, self.color) # This function is called when the game is run directly from the command line: |