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authorAlan Aguiar <alanjas@hotmail.com>2012-03-03 04:50:35 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-03-03 04:50:35 (GMT)
commit55496eae56228cf1ddc585d99f925de403c13595 (patch)
tree5d2b0c672659b5565a64e1625007d3d9e441c66e
parent2f41140206627ec9ac6bd4e5efd6ad3ffe25f969 (diff)
add Area1Game1 code and images for it
-rwxr-xr-xsrc/Main.py1
-rwxr-xr-xsrc/api/Sprite.py6
-rw-r--r--src/assets/images/area1.pngbin0 -> 1759 bytes
-rw-r--r--src/assets/images/area2.pngbin0 -> 2077 bytes
-rwxr-xr-xsrc/states/Area1Game1.py118
-rwxr-xr-xsrc/states/MenuState.py7
6 files changed, 108 insertions, 24 deletions
diff --git a/src/Main.py b/src/Main.py
index a23e015..5ae3ef1 100755
--- a/src/Main.py
+++ b/src/Main.py
@@ -5,6 +5,7 @@ from states.MenuState import CMenuState
import api.Game
from api.Game import CGame
+
def main():
g = CGame()
diff --git a/src/api/Sprite.py b/src/api/Sprite.py
index 0e933c8..8c73b37 100755
--- a/src/api/Sprite.py
+++ b/src/api/Sprite.py
@@ -3,7 +3,7 @@
import pygame
import math
-import api.Image
+import Image
import api.Math as CMath
import api.Vector
from api.Vector import CVector
@@ -232,9 +232,9 @@ class CSprite(pygame.sprite.Sprite):
#
# Returns: Nothing.
#---------------------------------------------------------------------------
- def setImage (self, aImageFilename, aIsTransparent=True):
+ def setImage(self, aImageFilename, aIsTransparent=True):
#TODO: loadImage esta en la clase CImage.
- self.mImageMaster = CImage.loadImage(aImageFilename, aIsTransparent)
+ self.mImageMaster = Image.loadImage(aImageFilename, aIsTransparent)
#self.mImageMaster = self.mImageMaster.convert()
self.image = self.mImageMaster
self.rect = self.image.get_rect()
diff --git a/src/assets/images/area1.png b/src/assets/images/area1.png
new file mode 100644
index 0000000..05f808f
--- /dev/null
+++ b/src/assets/images/area1.png
Binary files differ
diff --git a/src/assets/images/area2.png b/src/assets/images/area2.png
new file mode 100644
index 0000000..b369fb5
--- /dev/null
+++ b/src/assets/images/area2.png
Binary files differ
diff --git a/src/states/Area1Game1.py b/src/states/Area1Game1.py
index f00b409..7485e1a 100755
--- a/src/states/Area1Game1.py
+++ b/src/states/Area1Game1.py
@@ -1,17 +1,38 @@
+import pygame
+
import api.Sprite
from api.Sprite import CSprite
+from api.Vector import CVector
+
+import api.Game
+from api.Game import CGame
+
+import states.GameState
+from states.GameState import CGameState
+
+import api.Button
+from api.Button import CButton
+
+import api.Image as Image
+
+import MenuState
+from MenuState import *
+
+STATE_STALE = 0
+STATE_DRAG = 1
+STATE_ADJUST = 2
+STATE_RETURN = 3
+STATE_OK = 4
+
#Piece class hereda de CSprite
class Piece(CSprite):
- STATE_STALE = 0
- STATE_DRAG = 1
- STATE_ADJUST = 2
- STATE_RETURN = 3
- STATE_OK = 4
- mState = STATE_NONE
+
+ #mState = STATE_NONE
+ mState = None
MIN_DISTANCE = 40
@@ -24,10 +45,8 @@ class Piece(CSprite):
def init(self, aXOrigin, aYOrigin, aXDest, aYDest):
setState(STATE_STALE)
- mXOrigin = aXOrigin
- mYOrigin = aYOrigin
- mXDest = aXDest
- mYDest = aYdest
+ self.mOrigin = CVector(aXOrigin, aYOrigin)
+ self.mDest = VCector(aXDest, aYDest)
setMaxVel(10, 10)
@@ -37,15 +56,15 @@ class Piece(CSprite):
def update(self):
if (aState == STATE_STALE):
- if (mouse se cliquea encima del objeto):
+ if self.mouseDown():
self.setState(STATE_DRAG)
return
- if (aState = STATE_DRAG):
- x = mouse x
- y = mouse y
- if (se suelta el mouse):
- if CMath.dist(x, y, mXDest, mYDest) < MIN_DISTANCE):
+ if (aState == STATE_DRAG):
+ #x = self.mPos
+ pass
+ if self.clicked():
+ if (CMath.dist(x, y, mXDest, mYDest) < MIN_DISTANCE):
self.setState(STATE_ADJUST)
else:
self.setState(STATE_RETURN)
@@ -57,7 +76,7 @@ class Piece(CSprite):
if (aState == STATE_RETURN):
if (CMath.dist(x, y, mXOrigin, mYOrigin) < RADIUS_COLLISION):
- play(Sonido mal)
+ #play(Sonido mal)
self.setState(STATE_STALE)
if (aState == STATE_OK):
return
@@ -72,14 +91,14 @@ class Piece(CSprite):
#eliminar la imagen creada
- def setState(aState):
+ def setState(self, aState):
if (aState == STATE_STALE):
x = mXOrigin
y = mYOrigin
velX = 0
velY = 0
- if (aState = STATE_DRAG):
+ if (aState == STATE_DRAG):
velX = 0
velY = 0
if (aState == STATE_ADJUST):
@@ -102,3 +121,64 @@ class Piece(CSprite):
return mState
+class CArea1Game1(CGameState):
+
+ mBackground = None
+ mInstructions = None
+ #mX = 10
+ mButtonPlay = None
+
+ #def __init__(self):
+ # '''
+ # Constructor
+ # '''
+
+ def init(self):
+ CGameState.init(self)
+ #self.mInstructions = CMultiLabel()
+ #CGame().addChild(self.mInstructions)
+ #print self.mX
+
+ self.mButtonBack = CButton()
+ #TODO: Create a function to create image.
+ self.mButtonBack.bgColor = (0x99, 0x99, 0x66)
+ self.mButtonBack.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
+ self.mButtonBack.center = (110, 420)
+ self.mButtonBack.size = (200, 40)
+ self.mButtonBack.text = "Volver"
+ CGame().addChild(self.mButtonBack)
+
+ self.mBackground = Image.loadImage('assets/images/back_game.png', False)
+ CGame().setBackground(self.mBackground)
+
+ # load the zone 1 and 2 for the objects
+ self.mArea1 = CSprite()
+ self.mArea1.setImage('assets/images/area1.png', False)
+ CGame().addChild(self.mArea1)
+
+ def update(self):
+ #print "menu update"
+ CGameState.update(self)
+
+ if self.mButtonBack.clicked:
+ print "clicked menu"
+ #cs = CHelpState()
+ ms = MenuState.CMenuState()
+ CGame().setState(ms)
+
+ #def render(self):
+ # CGameState.render(self)
+ # print "CMenuState render"
+
+ def destroy(self):
+ CGameState.destroy(self)
+ #self.mInstructions.destroy()
+ self.mInstructions = None
+ CGame().removeChild(self.mButtonPlay)
+ #self.mButtonPlay.destroy()
+ self.mButtonBack = None
+ self.mBackground = None
+ print "CMenuState destroy"
+
+ def doEvents(self, aEvent):
+ print aEvent.type
diff --git a/src/states/MenuState.py b/src/states/MenuState.py
index 3ca33e3..35074d5 100755
--- a/src/states/MenuState.py
+++ b/src/states/MenuState.py
@@ -10,6 +10,9 @@ import states.CreditsState
from CreditsState import *
import api.Image as Image
+import states.Area1Game1
+from states.Area1Game1 import CArea1Game1
+
import pygame
class CMenuState(CGameState):
@@ -49,8 +52,8 @@ class CMenuState(CGameState):
if self.mButtonPlay.clicked:
print "clicked menu"
#cs = CHelpState()
- cs = CCreditsState()
- CGame().setState(cs)
+ a1g1 = CArea1Game1()
+ CGame().setState(a1g1)
#def render(self):
# CGameState.render(self)