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authorAlan Aguiar <alanjas@hotmail.com>2012-02-27 00:01:51 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-02-27 00:01:51 (GMT)
commit574965c93a53e30e351495dffe9496cfd13c3df8 (patch)
treebd6336343e15716802548a59e79c5e1369c6e508
parent02de66e7d3403af17113b7d7e674eb4bcb96278d (diff)
modify files with the new nomenclator
-rwxr-xr-xsrc/Main.py10
-rwxr-xr-xsrc/api/Button.py4
-rwxr-xr-xsrc/api/Game.py13
-rwxr-xr-xsrc/api/MultiLabel.py2
-rwxr-xr-xsrc/api/Sprite.py10
-rwxr-xr-xsrc/api/SuperSprite.py2
-rwxr-xr-xsrc/states/CreditsState.py26
-rwxr-xr-xsrc/states/MenuState.py25
-rwxr-xr-xsrc/states/juego1.py3
9 files changed, 54 insertions, 41 deletions
diff --git a/src/Main.py b/src/Main.py
index e0e82c3..a23e015 100755
--- a/src/Main.py
+++ b/src/Main.py
@@ -1,7 +1,9 @@
-import CMenuState
-from CMenuState import *
-import CGame
-from CGame import *
+import api
+import states
+import states.MenuState
+from states.MenuState import CMenuState
+import api.Game
+from api.Game import CGame
def main():
diff --git a/src/api/Button.py b/src/api/Button.py
index f45ca15..65fa133 100755
--- a/src/api/Button.py
+++ b/src/api/Button.py
@@ -1,6 +1,6 @@
import pygame
-import CLabel
-from CLabel import *
+import api.Label
+from api.Label import CLabel
class CButton(CLabel):
""" a button based on the label
diff --git a/src/api/Game.py b/src/api/Game.py
index 40c3179..d5ff8da 100755
--- a/src/api/Game.py
+++ b/src/api/Game.py
@@ -3,13 +3,14 @@ import pygame
import pygame.font
import pygame.display
import pygame.sprite
-import CSuperSprite
-from CSuperSprite import *
-import CSprite
-from CSprite import *
from pygame.locals import *
-import CMultiLabel
-from CMultiLabel import *
+
+import api.SuperSprite
+from SuperSprite import CSuperSprite
+import api.Sprite
+from api.Sprite import CSprite
+import api.MultiLabel
+from api.MultiLabel import CMultiLabel
import gc
class CGame(object):
diff --git a/src/api/MultiLabel.py b/src/api/MultiLabel.py
index 3371a7c..122ee13 100755
--- a/src/api/MultiLabel.py
+++ b/src/api/MultiLabel.py
@@ -18,7 +18,7 @@ class CMultiLabel(pygame.sprite.Sprite):
#pygame.font.init()
#print "CMultilabel"
#print pygame.font.get_init()
- self.font = pygame.font.Font("goodfoot.ttf", 30)
+ self.font = pygame.font.Font('assets/fonts/goodfoot.ttf', 30)
self.fgColor = ((0x00, 0x00, 0x00))
self.bgColor = ((0xFF, 0xFF, 0xFF))
self.center = (100, 100)
diff --git a/src/api/Sprite.py b/src/api/Sprite.py
index aa746c6..0e933c8 100755
--- a/src/api/Sprite.py
+++ b/src/api/Sprite.py
@@ -3,10 +3,10 @@
import pygame
import math
-import CImage
-import CMath
-import CVector
-from CVector import *
+import api.Image
+import api.Math as CMath
+import api.Vector
+from api.Vector import CVector
# TODO: Cambiar las conversiones de grados a radianes y viceversa usando las funciones.
@@ -55,7 +55,7 @@ class CSprite(pygame.sprite.Sprite):
#create a default text image as a placeholder
#This will usually be changed by a setImage call
#self.font = pygame.font.Font("freesansbold.ttf", 30)
- self.font = pygame.font.Font("goodfoot.ttf", 30)
+ self.font = pygame.font.Font('assets/fonts/goodfoot.ttf', 30)
self.mImageMaster = self.font.render(">sprite>", True, (0, 0,0), (0xFF, 0xFF, 0xFF))
# Set the image of the sprite.
diff --git a/src/api/SuperSprite.py b/src/api/SuperSprite.py
index 6105541..e8730d6 100755
--- a/src/api/SuperSprite.py
+++ b/src/api/SuperSprite.py
@@ -27,7 +27,7 @@ class CSuperSprite(pygame.sprite.Sprite):
#This will usually be changed by a setImage call
print "Csupersprite"
print pygame.font.get_init()
- self.font = pygame.font.Font("goodfoot.ttf", 30)
+ self.font = pygame.font.Font('assets/fonts/goodfoot.ttf', 30)
self.imageMaster = self.font.render(">sprite>", True, (0, 0,0), (0xFF, 0xFF, 0xFF))
self.image = self.imageMaster
self.rect = self.image.get_rect()
diff --git a/src/states/CreditsState.py b/src/states/CreditsState.py
index 5061dea..4382fa5 100755
--- a/src/states/CreditsState.py
+++ b/src/states/CreditsState.py
@@ -1,12 +1,16 @@
-import CMenuState
-from CMenuState import *
+import MenuState
+from MenuState import *
+import GameState
+from GameState import CGameState
+import api.MultiLabel
+from api.MultiLabel import CMultiLabel
+import api.Game
+from api.Game import CGame
+import api.Button
+from api.Button import CButton
+import api.Image as CImage
-from CGameState import *
-import CMultiLabel
-from CMultiLabel import *
-from CGame import *
-import CButton
-from CButton import *
+import pygame
class CCreditsState(CGameState):
@@ -23,13 +27,13 @@ class CCreditsState(CGameState):
self.mButtonPlay = CButton()
self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
- self.mButtonPlay.font = pygame.font.Font("fipps.ttf", 20)
+ self.mButtonPlay.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonPlay.center = (400, 600)
self.mButtonPlay.size = (200, 40)
self.mButtonPlay.text = "BACK Credits"
CGame().addChild(self.mButtonPlay)
- self.mBackground = CImage.loadImage("assets/images/back_credits.png", False)
+ self.mBackground = CImage.loadImage('assets/images/back_credits.png', False)
CGame().setBackground(self.mBackground)
def update(self):
@@ -38,7 +42,7 @@ class CCreditsState(CGameState):
if self.mButtonPlay.clicked:
print "clicked credits"
- ms = CMenuState.CMenuState()
+ ms = MenuState.CMenuState()
CGame().setState(ms)
#def render(self):
diff --git a/src/states/MenuState.py b/src/states/MenuState.py
index 7c7616f..3ca33e3 100755
--- a/src/states/MenuState.py
+++ b/src/states/MenuState.py
@@ -1,11 +1,16 @@
-from CGameState import *
-import CMultiLabel
-from CMultiLabel import *
-from CGame import *
-import CButton
-from CButton import *
-import CCreditsState
-from CCreditsState import *
+import states.GameState
+from states.GameState import CGameState
+import api.MultiLabel
+from api.MultiLabel import CMultiLabel
+import api.Game
+from api.Game import CGame
+import api.Button
+from api.Button import CButton
+import states.CreditsState
+from CreditsState import *
+import api.Image as Image
+
+import pygame
class CMenuState(CGameState):
@@ -28,13 +33,13 @@ class CMenuState(CGameState):
self.mButtonPlay = CButton()
#TODO: Create a function to create image.
self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
- self.mButtonPlay.font = pygame.font.Font("fipps.ttf", 20)
+ self.mButtonPlay.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonPlay.center = (110, 420)
self.mButtonPlay.size = (200, 40)
self.mButtonPlay.text = "JUGAR"
CGame().addChild(self.mButtonPlay)
- self.mBackground = CImage.loadImage("assets/images/back_menu.png", False)
+ self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
CGame().setBackground(self.mBackground)
def update(self):
diff --git a/src/states/juego1.py b/src/states/juego1.py
index 20afbb9..f00b409 100755
--- a/src/states/juego1.py
+++ b/src/states/juego1.py
@@ -1,5 +1,6 @@
-import CSPrite
+import api.Sprite
+from api.Sprite import CSprite
#Piece class hereda de CSprite
class Piece(CSprite):