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authorAlan Aguiar <alanjas@hotmail.com>2012-03-05 04:44:43 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-03-05 04:44:43 (GMT)
commit6c91e42e55802d5cf3ed3d80f06616e929b8235f (patch)
tree90801d366616e7290ae7982083d21ada54eba9af
parentba813ed3a8acb33ef24571fc052109201a284a5b (diff)
add class mouse in Sprite
-rwxr-xr-xsrc/api/Sprite.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/api/Sprite.py b/src/api/Sprite.py
index 3882e84..5639e4a 100755
--- a/src/api/Sprite.py
+++ b/src/api/Sprite.py
@@ -8,6 +8,8 @@ import api.Math as CMath
import api.Vector
from api.Vector import CVector
+import api.Mouse as Mouse
+
# TODO: Cambiar las conversiones de grados a radianes y viceversa usando las funciones.
# TODO: This class is a rotating sprite. update() in each frame rotates the sprite
@@ -359,8 +361,8 @@ class CSprite(pygame.sprite.Sprite):
clicked over the sprite, False otherwise
"""
self.pressed = False
- if pygame.mouse.get_pressed() == (1, 0, 0):
- if self.rect.collidepoint(pygame.mouse.get_pos()):
+ if Mouse.get_pressed() == (1, 0, 0):
+ if self.rect.collidepoint(Mouse.get_position()):
self.pressed = True
return self.pressed