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authorAlan Aguiar <alanjas@hotmail.com>2012-03-05 03:46:25 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-03-05 03:46:25 (GMT)
commitaa291d8c84f57e697814921fb41342b88d2038ba (patch)
tree9a2e963e9ca0d1b71f28f730dce3b32199cf00fc
parent78fc721bb19126d41ce08e82026687241dcbfcde (diff)
works when drop on dest
-rwxr-xr-xsrc/states/Area1Game1.py26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/states/Area1Game1.py b/src/states/Area1Game1.py
index 4f957cf..0764240 100755
--- a/src/states/Area1Game1.py
+++ b/src/states/Area1Game1.py
@@ -67,7 +67,7 @@ class Piece(CSprite):
self.setXY(aOrigin.getX(), aOrigin.getY())
def set_destine(self, aDestine):
- self.mDestine = aDestine
+ self.mDest = aDestine
def update(self):
CSprite.update(self)
@@ -98,18 +98,22 @@ class Piece(CSprite):
x, y = Mouse.get_position()
self.setXY(x, y)
if self.clicked:
- if (Math.dist(x, y, self.mDest.getX(), self.mDest.getY()) < self.MIN_DISTANCE):
+ d = Math.dist(self.mPos.getX() , self.mPos.getY(), self.mDest.getX(), self.mDest.getY())
+ print 'drag-dist:', d
+ #print 'pos', self.mPos.getX()
+ #print 'dest', self.mDest.getX()
+ if (d < self.MIN_DISTANCE):
self.setState(STATE_ADJUST)
else:
self.setState(STATE_RETURN)
if (self.mState == STATE_ADJUST):
- if (Math.dist(x, y, self.mDest.getX(), self.mDest.getY()) < self.RADIUS_COLLISION):
+ if (Math.dist(self.mPos.getX() , self.mPos.getY(), self.mDest.getX(), self.mDest.getY()) < self.RADIUS_COLLISION):
self.setState(STATE_OK)
if (self.mState == STATE_RETURN):
- if (Math.dist(x, y, self.mOrigin.getX(), self.mOrigin.getY()) < self.RADIUS_COLLISION):
+ if (Math.dist(self.mPos.getX() , self.mPos.getY(), self.mOrigin.getX(), self.mOrigin.getY()) < self.RADIUS_COLLISION):
#play(Sonido mal)
self.setState(STATE_STALE)
if (self.mState == STATE_OK):
@@ -137,14 +141,12 @@ class Piece(CSprite):
self.setVelXY((self.mDest.getX() - self.mPos.getX()) / self.TIME_ADJUST,
(self.mDest.getY() - self.mPos.getY()) / self.TIME_ADJUST)
if (aState == STATE_RETURN):
- self.setVelXY((self.mDest.getX() - self.mPos.getX()) / self.TIME_ADJUST,
- (self.mDest.getY() - self.mPos.getY()) / self.TIME_ADJUST)
- if (aState == STATE_OK):
- x = mXDest
- y = mYDest
- xVel = 0
- yVel = 0
- #play(Sonido OK)
+ self.setVelXY((self.mOrigin.getX() - self.mPos.getX()) / self.TIME_ADJUST,
+ (self.mOrigin.getY() - self.mPos.getY()) / self.TIME_ADJUST)
+ if (aState == STATE_OK):
+ self.setPosition(self.mDest)
+ self.mVel = CVector(0.0, 0.0)
+ #play(Sonido OK)
self.mState = aState