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authorunknown <Usuario@Usuario-HP.(none)>2012-03-27 15:29:26 (GMT)
committer unknown <Usuario@Usuario-HP.(none)>2012-03-27 15:29:26 (GMT)
commitb6e6b9851eabb4b2d02edbe17badffe155865c46 (patch)
treebc01f84f6141ff94efe26fd27f6aab5fc8752000
parent10b9ce659d69c7a1dc0a5e782b13c2a61731bdbd (diff)
add vector movement in a1g1
-rwxr-xr-xsrc/api/Sprite.py2
-rwxr-xr-xsrc/states/Area1Game1.py25
2 files changed, 19 insertions, 8 deletions
diff --git a/src/api/Sprite.py b/src/api/Sprite.py
index dd3b342..138a716 100755
--- a/src/api/Sprite.py
+++ b/src/api/Sprite.py
@@ -39,7 +39,7 @@ class CSprite(pygame.sprite.Sprite):
# Speed of the sprite.
self.mSpeed = 0
- self.maxSpeed = 10
+ self.maxSpeed = 100
self.minSpeed = -3
# TODO: Take this values from a constants class.
diff --git a/src/states/Area1Game1.py b/src/states/Area1Game1.py
index 29561de..112497f 100755
--- a/src/states/Area1Game1.py
+++ b/src/states/Area1Game1.py
@@ -52,7 +52,7 @@ class Piece(CSprite):
RADIUS_COLLISION = 40
- mPos = CVector(0.0, 0.0)
+ #mPos = CVector(0.0, 0.0)
mOrigin = CVector(0.0, 0.0)
mDest = CVector(0.0, 0.0)
#center = (0.0, 0.0)
@@ -145,13 +145,24 @@ class Piece(CSprite):
self.setVelXY((self.mDest.getX() - self.mPos.getX()) / self.TIME_ADJUST,
(self.mDest.getY() - self.mPos.getY()) / self.TIME_ADJUST)
if (aState == STATE_RETURN):
- print 'estado retorno'
- print 'pos', self.mPos.getX(), self.mPos.getY()
- print 'orig', self.mOrigin.getX(), self.mOrigin.getY()
- x = int((self.mOrigin.getX() - self.mPos.getX()) / self.TIME_ADJUST)
- y = int((self.mOrigin.getY() - self.mPos.getY()) / self.TIME_ADJUST)
+ #print 'estado retorno'
+ #print 'pos', self.mPos.getX(), self.mPos.getY()
+ #print 'orig', self.mOrigin.getX(), self.mOrigin.getY()
+ #x = int((self.mOrigin.getX() - self.mPos.getX()) / self.TIME_ADJUST)
+ #y = int((self.mOrigin.getY() - self.mPos.getY()) / self.TIME_ADJUST)
+ #print 'vel', x, y
+ #self.setVelXY(x, y)
+
+ x = ((self.mOrigin.getX() - self.mPos.getX()))
+ y = ((self.mOrigin.getY() - self.mPos.getY()))
+ vec = CVector(x, y)
+ vec.normalize()
+ dist = Math.dist(self.mOrigin.getX(), self.mOrigin.getY(), self.mPos.getX(), self.mPos.getY())
+ vec.mul(dist/self.TIME_ADJUST)
print 'vel', x, y
- self.setVelXY(x, y)
+ self.setVelXY(vec.x, vec.y)
+
+
if (aState == STATE_OK):
self.setPosition(self.mDest)
self.mVel = CVector(0.0, 0.0)