Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/src/CCreditsState.py
blob: 5061deaf9df45aa1aa250b7d255d9e5a19c4d67f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
import CMenuState
from CMenuState import *

from CGameState import *
import CMultiLabel
from CMultiLabel import *
from CGame import *
import CButton
from CButton import *

class CCreditsState(CGameState):

    mBackground = None    
    mInstructions = None
    #mX = 10
    mButtonPlay = None
        
    def init(self):
        CGameState.init(self)
        self.mInstructions = CMultiLabel()
        CGame().addChild(self.mInstructions)
        #print self.mX
        
        self.mButtonPlay = CButton()
        self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPlay.font = pygame.font.Font("fipps.ttf", 20)
        self.mButtonPlay.center = (400, 600)
        self.mButtonPlay.size = (200, 40)  
        self.mButtonPlay.text = "BACK Credits"
        CGame().addChild(self.mButtonPlay)
        
        self.mBackground = CImage.loadImage("assets/images/back_credits.png", False)
        CGame().setBackground(self.mBackground)
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
       
        if self.mButtonPlay.clicked:
            print "clicked credits"
            ms = CMenuState.CMenuState()
            CGame().setState(ms)
        
    #def render(self):
    #    CGameState.render(self)
    #    print "CMenuState render"
        
    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mButtonPlay)
        self.mButtonPlay = None
        self.mBackground = None
        print "CMenuState destroy"
        
    def doEvents(self, aEvent):
        print aEvent.type