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import CMenuState
from CMenuState import *
from CGameState import *
import CMultiLabel
from CMultiLabel import *
from CGame import *
import CButton
from CButton import *
class CCreditsState(CGameState):
mBackground = None
mInstructions = None
#mX = 10
mButtonPlay = None
def init(self):
CGameState.init(self)
self.mInstructions = CMultiLabel()
CGame().addChild(self.mInstructions)
#print self.mX
self.mButtonPlay = CButton()
self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
self.mButtonPlay.font = pygame.font.Font("fipps.ttf", 20)
self.mButtonPlay.center = (400, 600)
self.mButtonPlay.size = (200, 40)
self.mButtonPlay.text = "BACK Credits"
CGame().addChild(self.mButtonPlay)
self.mBackground = CImage.loadImage("assets/images/back_credits.png", False)
CGame().setBackground(self.mBackground)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mButtonPlay.clicked:
print "clicked credits"
ms = CMenuState.CMenuState()
CGame().setState(ms)
#def render(self):
# CGameState.render(self)
# print "CMenuState render"
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mButtonPlay)
self.mButtonPlay = None
self.mBackground = None
print "CMenuState destroy"
def doEvents(self, aEvent):
print aEvent.type
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