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# -*- coding: utf-8 -*-
import pygame
import random
import api.Game
from api.Game import CGame
import states.GameState
from states.GameState import CGameState
import api.Button
from api.Button import CButton
import MenuState
from MenuState import *
import api.Label
from api.Label import CLabel
from gettext import gettext as _
# insert path to import area1game3_data
import sys
sys.path.insert(0, 'assets/data')
import area1game3_data
class CArea1Game3(CGameState):
mBackground = None
mInstructions = None
mButtonBack = None
mLabelTitle = None
mLabelQuestion = None
mButtonTrue = None
mButtonFalse = None
mActualQuestionN = None
mTupleQuestion = None
mboy_list = []
mgirl_list = []
def init(self):
CGameState.init(self)
# get a list of the keys of dict BOY and GIRL
self.mboy_list = area1game3_data.BOY.keys()
self.mgirl_list = area1game3_data.GIRL.keys()
# randomize it
random.shuffle(self.mboy_list)
random.shuffle(self.mgirl_list)
self.mButtonBack = CButton()
self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
self.mButtonBack.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonBack.set_center((110, 650))
self.mButtonBack.set_size((200, 40))
self.mButtonBack.set_text(_('Volver'))
CGame().addChild(self.mButtonBack)
self.mLabelTitle = CLabel()
self.mLabelTitle.set_bgColor((0x99, 0x50, 0x50))
self.mLabelTitle.font = pygame.font.Font('assets/fonts/fipps.ttf', 15)
self.mLabelTitle.set_center((600, 100))
self.mLabelTitle.set_size((800, 40))
self.mLabelTitle.set_text(_('Cuando un niño se desarrolla pasan las siguientes cosas:'))
CGame().addChild(self.mLabelTitle)
self.mLabelQuestion = CLabel()
self.mLabelQuestion.set_bgColor((0x99, 0x50, 0x99))
self.mLabelQuestion.font = pygame.font.Font('assets/fonts/fipps.ttf', 13)
self.mLabelQuestion.set_center((600, 200))
self.mLabelQuestion.set_size((800, 40))
self.mLabelQuestion.set_text('')
CGame().addChild(self.mLabelQuestion)
# prepare a initial question
self.next_question()
self.mButtonTrue = CButton()
self.mButtonTrue.set_bgColor((0x99, 0x99, 0x66))
self.mButtonTrue.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonTrue.set_center((460, 300))
self.mButtonTrue.set_size((200, 40))
self.mButtonTrue.set_text(_('Verdadero'))
CGame().addChild(self.mButtonTrue)
self.mButtonFalse = CButton()
self.mButtonFalse.set_bgColor((0x99, 0x99, 0x66))
self.mButtonFalse.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonFalse.set_center((740, 300))
self.mButtonFalse.set_size((200, 40))
self.mButtonFalse.set_text(_('Falso'))
CGame().addChild(self.mButtonFalse)
def update(self):
CGameState.update(self)
if self.mButtonBack.clicked():
print "clicked back of a1g3"
#cs = CHelpState()
ms = MenuState.CMenuState()
CGame().setState(ms)
elif self.mButtonTrue.clicked():
print 'button true'
#self.mActualQuestionN
#self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
if self.mTupleQuestion[1] == True:
print 'correct answer'
res = self.next_question()
if not res:
print 'finalizado'
else:
print 'incorrect answer'
elif self.mButtonFalse.clicked():
print 'button false'
#self.mActualQuestionN
#self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
if self.mTupleQuestion[1] == False:
print 'correct answer'
res = self.next_question()
if not res:
print 'finalizado'
else:
print 'incorrect answer'
def next_question(self):
if not(self.mboy_list == []):
self.mActualQuestionN = self.mboy_list.pop()
self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
self.update_question()
return True
else:
self.update_title()
if not(self.mgirl_list == []):
self.mActualQuestionN = self.mgirl_list.pop()
self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
self.update_question()
return True
else:
return False
def update_question(self):
self.mLabelQuestion.set_text(self.mTupleQuestion[0])
def update_title(self):
self.mLabelTitle.set_text(_('Cuando un niña se desarrolla pasan las siguientes cosas:'))
def destroy(self):
CGameState.destroy(self)
#self.mInstructions.destroy()
self.mInstructions = None
CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mLabelTitle)
CGame().removeChild(self.mLabelQuestion)
CGame().removeChild(self.mButtonTrue)
CGame().removeChild(self.mButtonFalse)
self.mLabelQuestion = None
self.mLabelTitle = None
self.mButtonTrue = None
self.mButtonFalse = None
self.mButtonBack = None
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