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import pygame
import api.Game
from api.Game import CGame
import states.GameState
from states.GameState import CGameState
import api.Button
from api.Button import CButton
import MenuState
from MenuState import *
import sys
sys.path.insert(0, 'assets/data')
import area1game3_data
class CArea1Game3(CGameState):
mBackground = None
mInstructions = None
mButtonBack = None
def init(self):
CGameState.init(self)
self.mButtonBack = CButton()
#TODO: Create a function to create image.
self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
self.mButtonBack.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonBack.setCenter((110, 650))
self.mButtonBack.set_size((200, 40))
self.mButtonBack.set_text('Volver')
CGame().addChild(self.mButtonBack)
def update(self):
CGameState.update(self)
if self.mButtonBack.clicked():
print "clicked back of a1g3"
#cs = CHelpState()
ms = MenuState.CMenuState()
CGame().setState(ms)
def destroy(self):
CGameState.destroy(self)
#self.mInstructions.destroy()
self.mInstructions = None
CGame().removeChild(self.mButtonBack)
self.mButtonBack = None
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