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path: root/src/states/Area1Game3.py
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import pygame

import api.Game
from api.Game import CGame

import states.GameState
from states.GameState import CGameState

import api.Button
from api.Button import CButton

import MenuState
from MenuState import *

import sys
sys.path.insert(0, 'assets/data')

import area1game3_data


class CArea1Game3(CGameState):
    mBackground = None
    mInstructions = None
    
    mButtonBack = None
    
    def init(self):
        CGameState.init(self)
        
        self.mButtonBack = CButton()
        #TODO: Create a function to create image.
        self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonBack.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonBack.setCenter((110, 650))
        self.mButtonBack.set_size((200, 40))  
        self.mButtonBack.set_text('Volver')
        CGame().addChild(self.mButtonBack)
        
    def update(self):
        CGameState.update(self)
        
        if self.mButtonBack.clicked():
            print "clicked back of a1g3"
            #cs = CHelpState()
            ms = MenuState.CMenuState()
            CGame().setState(ms)
    
        
    def destroy(self):
        CGameState.destroy(self)
        #self.mInstructions.destroy()
        self.mInstructions = None
        CGame().removeChild(self.mButtonBack)
        self.mButtonBack = None