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path: root/src/states/Area1Game3.py
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# -*- coding: utf-8 -*-

import pygame
import random

import api.Game
from api.Game import CGame

import states.GameState
from states.GameState import CGameState

import api.Button
from api.Button import CButton

import MenuState
from MenuState import *

import api.Label
from api.Label import CLabel

from gettext import gettext as _

import sys
sys.path.insert(0, 'assets/data')

import area1game3_data


class CArea1Game3(CGameState):
    mBackground = None
    mInstructions = None
    
    mButtonBack = None
    mLabelTitle = None
    mLabelQuestion = None
    mButtonTrue = None
    mButtonFalse = None
    
    mActualQuestionN = None
    mTupleQuestion = None
    
    mboy_list = []
    mgirl_list = []
    
    def init(self):
        CGameState.init(self)
        
        # get a list of the keys of dict BOY and GIRL
        self.mboy_list = area1game3_data.BOY.keys()
        self.mgirl_list = area1game3_data.GIRL.keys()
        
        # randomize it
        random.shuffle(self.mboy_list)
        random.shuffle(self.mgirl_list)
               
        self.mButtonBack = CButton()
        self.mButtonBack.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonBack.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonBack.set_center((110, 650))
        self.mButtonBack.set_size((200, 40))  
        self.mButtonBack.set_text(_('Volver'))
        CGame().addChild(self.mButtonBack)
        
        self.mLabelTitle = CLabel()
        self.mLabelTitle.set_bgColor((0x99, 0x50, 0x50))
        self.mLabelTitle.font = pygame.font.Font('assets/fonts/fipps.ttf', 15)
        self.mLabelTitle.set_center((600, 100))
        self.mLabelTitle.set_size((800, 40))  
        self.mLabelTitle.set_text(_('Cuando un niño se desarrolla pasan las siguientes cosas:'))
        CGame().addChild(self.mLabelTitle)
        
        self.mLabelQuestion = CLabel()
        self.mLabelQuestion.set_bgColor((0x99, 0x50, 0x99))
        self.mLabelQuestion.font = pygame.font.Font('assets/fonts/fipps.ttf', 13)
        self.mLabelQuestion.set_center((600, 200))
        self.mLabelQuestion.set_size((800, 40))  
        self.mLabelQuestion.set_text('')
        CGame().addChild(self.mLabelQuestion)
        
        # prepare a initial question
        self.next_question()
        
        self.mButtonTrue = CButton()
        self.mButtonTrue.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonTrue.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonTrue.set_center((460, 300))
        self.mButtonTrue.set_size((200, 40))  
        self.mButtonTrue.set_text(_('Verdadero'))
        CGame().addChild(self.mButtonTrue)
        
        self.mButtonFalse = CButton()
        self.mButtonFalse.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonFalse.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonFalse.set_center((740, 300))
        self.mButtonFalse.set_size((200, 40))  
        self.mButtonFalse.set_text(_('Falso'))
        CGame().addChild(self.mButtonFalse)
        

                
    def update(self):
        CGameState.update(self)
        
        if self.mButtonBack.clicked():
            print "clicked back of a1g3"
            #cs = CHelpState()
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            
        elif self.mButtonTrue.clicked():
            print 'button true'
            #self.mActualQuestionN
            #self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
            if self.mTupleQuestion[1] == True:
                print 'correct answer'
                res = self.next_question()
                if not res:
                    print 'finalizado'
            else:
                print 'incorrect answer'
        
        elif self.mButtonFalse.clicked():
            print 'button false'
            #self.mActualQuestionN
            #self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
            if self.mTupleQuestion[1] == False:
                print 'correct answer'
                res = self.next_question()
                if not res:
                    print 'finalizado'
            else:
                print 'incorrect answer'
                
    def next_question(self):
        if not(self.mboy_list == []):
            self.mActualQuestionN = self.mboy_list.pop()
            self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
            self.update_question()
            return True
        else:
            self.update_title()
            if not(self.mgirl_list == []):
                self.mActualQuestionN = self.mgirl_list.pop()
                self.mTupleQuestion = area1game3_data.BOY[self.mActualQuestionN]
                self.update_question()
                return True
            else:
                return False
            
    def update_question(self):
        self.mLabelQuestion.set_text(self.mTupleQuestion[0])
        
    def update_title(self):
        self.mLabelTitle.set_text(_('Cuando un niña se desarrolla pasan las siguientes cosas:'))
        
    def destroy(self):
        CGameState.destroy(self)
        #self.mInstructions.destroy()
        self.mInstructions = None
        CGame().removeChild(self.mButtonBack)
        CGame().removeChild(self.mLabelTitle)
        CGame().removeChild(self.mLabelQuestion)
        CGame().removeChild(self.mButtonTrue)
        CGame().removeChild(self.mButtonFalse)
        self.mLabelQuestion = None
        self.mLabelTitle = None
        self.mButtonTrue = None
        self.mButtonFalse = None
        self.mButtonBack = None