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path: root/src/states/MenuState.py
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import states.GameState
from states.GameState import CGameState
import api.MultiLabel
from api.MultiLabel import CMultiLabel
import api.Game
from api.Game import CGame
import api.Button
from api.Button import CButton
import states.CreditsState
from CreditsState import *
import api.Image as Image

import states.Area1Game1
from states.Area1Game1 import CArea1Game1

import pygame

class CMenuState(CGameState):
    
    mBackground = None
    mInstructions = None
    #mX = 10
    mButtonPlay = None
    mExit = None
    #def __init__(self):
    #    '''
    #    Constructor
    #    '''
        
    def init(self):
        CGameState.init(self)
        #self.mInstructions = CMultiLabel()
        #CGame().addChild(self.mInstructions)
        #print self.mX
        
        self.mButtonPlay = CButton()
        #TODO: Create a function to create image.
        self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
        self.mButtonPlay.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mButtonPlay.set_center((110, 420))
        self.mButtonPlay.set_size((200, 40))
        self.mButtonPlay.set_text('A1 - Juego 1')
        CGame().addChild(self.mButtonPlay)
        
        self.mExit = CButton()
        #TODO: Create a function to create image.
        self.mExit.bgColor = (0x99, 0x99, 0x66)
        self.mExit.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
        self.mExit.set_center((110, 480))
        self.mExit.set_size((200, 40))
        self.mExit.set_text('Exit')
        CGame().addChild(self.mExit)
        
        
        self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
        CGame().setBackground(self.mBackground)
        
    def update(self):
        #print "menu update"
        CGameState.update(self)
        
        if self.mButtonPlay.clicked():
            print "clicked menu"
            #cs = CHelpState()
            a1g1 = CArea1Game1()
            CGame().setState(a1g1)
        elif self.mExit.clicked():
            print 'exit'
            CGame().destroy()
            exit()
        
    #def render(self):
    #    CGameState.render(self)
    #    print "CMenuState render"
        
    def destroy(self):
        CGameState.destroy(self)
        #self.mInstructions.destroy()
        self.mInstructions = None
        CGame().removeChild(self.mButtonPlay)
        CGame().removeChild(self.mExit)
        #self.mButtonPlay.destroy()
        self.mButtonPlay = None
        self.mExit = None
        self.mBackground = None
        print "CMenuState destroy"
        
    def doEvents(self, aEvent):
        print aEvent.type