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import states.GameState
from states.GameState import CGameState
import api.MultiLabel
from api.MultiLabel import CMultiLabel
import api.Game
from api.Game import CGame
import api.Button
from api.Button import CButton
import states.CreditsState
from CreditsState import *
import api.Image as Image
import states.Area1Game1
from states.Area1Game1 import CArea1Game1
import states.Area1Game3
from states.Area1Game3 import CArea1Game3
import pygame
class CMenuState(CGameState):
mBackground = None
mInstructions = None
#mX = 10
mButtonA1G1= None
mButtonA1G3 = None
mExit = None
#def __init__(self):
# '''
# Constructor
# '''
def init(self):
CGameState.init(self)
#self.mInstructions = CMultiLabel()
#CGame().addChild(self.mInstructions)
#print self.mX
self.mButtonA1G1 = CButton()
#TODO: Create a function to create image.
self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G1.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonA1G1.set_center((110, 420))
self.mButtonA1G1.set_size((200, 40))
self.mButtonA1G1.set_text('A1 - Juego 1')
CGame().addChild(self.mButtonA1G1)
self.mButtonA1G3 = CButton()
self.mButtonA1G3.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G3.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonA1G3.set_center((110, 470))
self.mButtonA1G3.set_size((200, 40))
self.mButtonA1G3.set_text('A1 - Juego 3')
CGame().addChild(self.mButtonA1G3)
self.mExit = CButton()
self.mExit.bgColor = (0x99, 0x99, 0x66)
self.mExit.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mExit.set_center((110, 520))
self.mExit.set_size((200, 40))
self.mExit.set_text('Exit')
CGame().addChild(self.mExit)
self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
CGame().setBackground(self.mBackground)
def update(self):
#print "menu update"
CGameState.update(self)
if self.mButtonA1G1.clicked():
print "clicked A1G1"
#cs = CHelpState()
a1g1 = CArea1Game1()
CGame().setState(a1g1)
elif self.mButtonA1G3.clicked():
print "clicked A1G3"
#cs = CHelpState()
a1g3 = CArea1Game3()
CGame().setState(a1g3)
elif self.mExit.clicked():
print 'exit'
CGame().destroy()
exit()
#def render(self):
# CGameState.render(self)
# print "CMenuState render"
def destroy(self):
CGameState.destroy(self)
#self.mInstructions.destroy()
self.mInstructions = None
CGame().removeChild(self.mButtonA1G1)
CGame().removeChild(self.mButtonA1G3)
CGame().removeChild(self.mExit)
#self.mButtonPlay.destroy()
self.mButtonA1G1 = None
self.mButtonA1G3 = None
self.mExit = None
self.mBackground = None
print "CMenuState destroy"
def doEvents(self, aEvent):
print aEvent.type
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