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path: root/miniTamTam/RythmGenerator.py
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-rw-r--r--miniTamTam/RythmGenerator.py22
1 files changed, 14 insertions, 8 deletions
diff --git a/miniTamTam/RythmGenerator.py b/miniTamTam/RythmGenerator.py
index b7fb21b..539274c 100644
--- a/miniTamTam/RythmGenerator.py
+++ b/miniTamTam/RythmGenerator.py
@@ -1,12 +1,11 @@
import random
-import math
import Config
from Util.CSoundNote import CSoundNote
from Generation.GenerationConstants import GenerationConstants
from GenRythm import GenRythm
-def generator( instrument, nbeats, regularity, reverbSend ):
+def generator( instrument, nbeats, density, regularity, reverbSend ):
makeRythm = GenRythm()
@@ -22,12 +21,16 @@ def generator( instrument, nbeats, regularity, reverbSend ):
def makePitchSequence(length, drumPitch):
pitchSequence = []
- for i in range(length):
- pitchSequence.append(drumPitch[ random.randint( 0, ( len( drumPitch ) - 1 ) ) ] )
+ append = pitchSequence.append
+ list = range(length)
+ max = len(drumPitch) - 1
+ for i in list:
+ append(drumPitch[ random.randint( 0, max ) ] )
return pitchSequence
def makeGainSequence( onsetList ):
gainSequence = []
+ append = gainSequence.append
for onset in onsetList:
if onset == 0:
gain = random.uniform(GenerationConstants.GAIN_MID_MAX_BOUNDARY, GenerationConstants.GAIN_MAX_BOUNDARY)
@@ -35,7 +38,7 @@ def generator( instrument, nbeats, regularity, reverbSend ):
gain = random.uniform(GenerationConstants.GAIN_MID_MIN_BOUNDARY, GenerationConstants.GAIN_MID_MAX_BOUNDARY)
else:
gain = random.uniform(GenerationConstants.GAIN_MIN_BOUNDARY, GenerationConstants.GAIN_MID_MIN_BOUNDARY)
- gainSequence.append(gain*2)
+ append(gain)
return gainSequence
def pageGenerate( regularity, drumPitch ):
@@ -44,16 +47,19 @@ def generator( instrument, nbeats, regularity, reverbSend ):
if Config.INSTRUMENTS[instrument].kit != None:
currentInstrument = Config.INSTRUMENTS[instrument].kit[drumPitch[0]].name
- rythmSequence = makeRythm.drumRythmSequence(currentInstrument, nbeats, regularity)
+ rythmSequence = makeRythm.drumRythmSequence(currentInstrument, nbeats, density, regularity)
pitchSequence = makePitchSequence(len(rythmSequence), drumPitch )
gainSequence = makeGainSequence(rythmSequence)
trackNotes = []
- for i in range(len(rythmSequence)):
+ list = range(len(rythmSequence))
+ for i in list:
trackNotes.append( CSoundNote( rythmSequence[i], pitchSequence[i], gainSequence[i],
pan, noteDuration, trackId,
- Config.INSTRUMENTS[instrument].instrumentId, attack, decay, reverbSend, filterType, filterCutoff, tied, mode ) )
+ Config.INSTRUMENTS[instrument].instrumentId, attack,
+ decay, reverbSend, filterType, filterCutoff, tied, mode))
return trackNotes
+
##################################################################################
# begin generate()
if regularity > 0.75: