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@@ -10,9 +10,12 @@ Collaboration:
The first one to the goal "wins"
When one player reaches the end, all players jump to the next maze.
+Bugs:
+ [done] Support multiple dirty-rects to avoid performance hit when players are far apart.
+
Enhancements:
Show XO buddy icons instead of colored dots (only for easy mazes, when icons are large).
- Measure time-to-goal and rank players to formalize the winning condition.
+ [done] Measure time-to-goal and rank players to formalize the winning condition.
Separate easy/hard from small/large maze.
Easy mazes could have extra holes punched in them to make for multiple solutions.
Different maze-building algorithms