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import pygame, sys, os
from pygame.locals import *
from eduGames import *
from Paint import *
class ColorPaint(Game):
(INITIAL, WAITING, BAD_CHOICE, GOOD_CHOICE, WAITING_PAINT, PAINTING, END) = (0,1,2,3,4,5, 6)
def __init__(self, screen, uiMgr, sndMgr, screenMgr, path):
Game.__init__(self, screen, uiMgr, sndMgr, screenMgr, path)
self.finished = False
self.puzzleElements = None
self.paintBoxes = None
self.currentElementIndex = 0
self.state = ColorPaint.INITIAL
self.puzzleElementControls = None
self.selectedColor = ""
self.soundIcon = None
self.soundsDir = "" #set later by the Games class
self.xMargin = 0
self.yMargin = 0
self.masterResourcesDir = None
self.brush = None
self.fakeMouse = None
self.isHelp = False
self.onNavigationPortion = False
self.xStartBrushZone = 0
self.yStartBrushZone = 0
self.xEndBrushZone = 1030 + self.xMargin
self.yEndBrushZone = 0
def getCurrentPuzzleElement(self):
return self.puzzleElements[self.currentElementIndex]
def getCurrentPuzzleElementControl(self):
return self.puzzleElementControls[self.currentElementIndex]
def pause(self):
self.getUiMgr().removeControl(self.brush)
pygame.mouse.set_visible(True)
def unPause(self):
self.getUiMgr().addControl(self.brush)
pygame.mouse.set_visible(False)
def initializeGameData(self):
self.brush = Brush(self, "")
self.alert = os.path.join(self.soundsDir, "chord.ogg")
self.ding = os.path.join(self.soundsDir, "ding.ogg")
(self.puzzleElements, self.paintBoxes, backgroundPath, backgroundX, backgroundY) = self.readInfo()
self.showElements()
self.showPaintBoxes()
fakeMouse = [c for c in self.getUiMgr().controls if c.type == "fakeMouse"]
self.fakeMouse = None
if not len(fakeMouse) == 0:
self.fakeMouse = fakeMouse[0]
self.brush.trackControl(self.fakeMouse)
self.fakeMouse.setLayer(20)
self.getUiMgr().addControl(self.brush)
if not self.isHelp:
pygame.mouse.set_visible(False)
def showElements(self):
x = self.settings["xFirstElement"] + self.xMargin
y = self.settings["yFirstElement"] + self.yMargin
distanceBetweenElements = -1
if self.settings.has_key("distanceBetweenElements"):
distanceBetweenElements = self.settings["distanceBetweenElements"]
self.puzzleElementControls = []
counter = 1
for element in self.puzzleElements:
if counter > self.settings["elementsPerRow"] and counter % self.settings["elementsPerRow"] == 1:
xLastRow = self.settings["xFirstElementLastRow"] + self.xMargin
x = xLastRow
y = y + self.settings["spaceBetweenRows"]
ic = GrowsAndShrinksAnimatedControl(self, x, y, os.path.join(self.resourcesDir, element.image),
"", element.getNumberOfStates())
ic.setLayer(6)
ic.type = "drawing"
if distanceBetweenElements > -1:
x += distanceBetweenElements
else:
x += ic.getWidth()
self.getUiMgr().addControl(ic)
self.puzzleElementControls.append(ic)
counter += 1
def showPaintBoxes(self):
x = self.settings["paintBoxesX"] + self.xMargin
y = self.settings["paintBoxesY"] + self.yMargin
watercolor = ImageControl(self, x, y, os.path.join(self.masterResourcesDir, "_acuarelas.png"))
watercolor.setLayer(5)
self.soundIcon = ImageControl(self, self.settings["soundIconX"] + self.xMargin, self.settings["soundIconY"] + self.yMargin, os.path.join(self.masterResourcesDir, "sound.png"), "", 2)
self.soundIcon.setLayer(5)
self.soundIcon.type = "soundIcon"
self.getUiMgr().addControl(watercolor)
self.getUiMgr().addControl(self.soundIcon)
x = self.settings["paintBoxesX"] + self.xMargin + 75
y = self.settings["paintBoxesY"] + self.yMargin + 25
for element in self.paintBoxes:
ic = Control(self, x, y, 50, 50)
ic.color = element
ic.setLayer(4)
ic.type = "paint"
x += 7 + ic.getWidth()
self.getUiMgr().addControl(ic)
self.yEndBrushZone = watercolor.getY() + watercolor.getHeight()
def readInfo(self):
fileName = os.path.join(self.path, self.settings["infoFile"])
file = open(fileName, "r")
fileText = file.read()
reader = ScreensReader()
file.close()
return reader.read(fileText)
def on_mouse_hover(self, clickedControl):
if clickedControl == self.soundIcon:
self.soundIcon.setImageDivisionIndex(1)
self.onNavigationPortion = True
else:
if self.soundIcon.getImageDivisionIndex() == 1: #might improve performance.
self.soundIcon.setImageDivisionIndex(0)
mousePos = pygame.mouse.get_pos()
mousePosX = mousePos[0]
mousePosY = mousePos[1]
if mousePosX < self.xStartBrushZone or mousePosY < self.yStartBrushZone or mousePosX > self.xEndBrushZone or mousePosY > self.yEndBrushZone:
self.onNavigationPortion = True
else:
self.onNavigationPortion = False
try:
if self.onNavigationPortion:
if self.brush.isVisible():
self.brush.makeInvisible()
else:
if not self.brush.isVisible():
self.brush.makeVisible()
except:
pass
def on_mouse_button_down(self, clickedControl):
if self.state == Paint.WAITING:
if clickedControl.type == "paint":
self.selectedColor = clickedControl.color
elif clickedControl == self.soundIcon:
self.state = Paint.INITIAL
elif clickedControl == self.puzzleElementControls[self.currentElementIndex]:
soundPath = os.path.join(self.soundsDir, self.getCurrentPuzzleElement().currentAudio())
self.getSoundMgr().addSoundForPlayback(soundPath)
if self.state == Paint.WAITING_PAINT:
if clickedControl.type == "drawing" and clickedControl is self.getCurrentPuzzleElementControl():
self.state = Paint.PAINTING
def paintCurrentElement(self):
self.getCurrentPuzzleElementControl().setImageDivisionIndex(self.getCurrentPuzzleElement().getCurrentIndex()+1)
def playSound(self, sound):
self.getSoundMgr().addSoundForPlayback(sound)
def updateState(self):
mouseVisible = self.isHelp or self.isPaused or self.onNavigationPortion
pygame.mouse.set_visible(mouseVisible)
if self.state == Paint.INITIAL:
soundPath = os.path.join(self.soundsDir, self.getCurrentPuzzleElement().currentAudio())
self.getSoundMgr().addSoundForPlayback(soundPath)
self.state = Paint.WAITING
currentControl = self.getCurrentPuzzleElementControl()
currentControl.playAnimation()
return
if self.state == Paint.WAITING: #Actually two states: with and without a selected color.
if self.selectedColor != "":
if self.selectedColor == self.getCurrentPuzzleElement().currentColor():
self.state = Paint.GOOD_CHOICE
self.getUiMgr().removeControl(self.brush)
self.brush = Brush(self, self.selectedColor, self.fakeMouse)
self.getUiMgr().addControl(self.brush)
else:
self.state = Paint.BAD_CHOICE
self.selectedColor = ""
return
if self.state == Paint.BAD_CHOICE:
self.playSound(self.alert)
self.state = Paint.WAITING
return
if self.state == Paint.GOOD_CHOICE:
self.playSound(self.ding)
self.state = Paint.WAITING_PAINT
return
if self.state == Paint.PAINTING:
self.paintCurrentElement()
self.getCurrentPuzzleElement().moveOn()
self.getUiMgr().removeControl(self.brush)
self.brush = Brush(self)
self.brush.trackControl(self.fakeMouse)
self.getUiMgr().addControl(self.brush)
self.state = Paint.INITIAL
if self.getCurrentPuzzleElement().solved():
self.getCurrentPuzzleElementControl().stopAnimation()
self.currentElementIndex += 1
if self.currentElementIndex >= len(self.puzzleElements):
self.state = Paint.END
return
if self.state == Paint.END:
self.finished = True
if not self.fakeMouse:
pygame.mouse.set_visible(True)
if not self.isHelp:
self.saveAsDone()
return
def endGame(self):
self.finished = True
if not self.fakeMouse:
pygame.mouse.set_visible(True)
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