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+# -*- coding: utf-8 -*-
+#Copyright (c) 2011 Walter Bender
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# You should have received a copy of the GNU General Public License
+# along with this library; if not, write to the Free Software
+# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
+
+
+import gtk
+import cairo
+import gobject
+
+from math import sqrt
+from random import uniform
+
+from gettext import gettext as _
+
+import logging
+_logger = logging.getLogger('reflection-activity')
+
+try:
+ from sugar.graphics import style
+ GRID_CELL_SIZE = style.GRID_CELL_SIZE
+except ImportError:
+ GRID_CELL_SIZE = 0
+
+from sprites import Sprites, Sprite
+
+# Grid dimensions must be even
+MAX = 7
+WHITE = 2
+DOT_SIZE = 80
+
+
+class Game():
+
+ def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']):
+ self._activity = parent
+ self._colors = [colors[0]]
+ self._colors.append(colors[1])
+ self._colors.append('#D0D0D0')
+ self._colors.append('#000000')
+
+ self._canvas = canvas
+ if parent is not None:
+ parent.show_all()
+ self._parent = parent
+
+ self._canvas.set_flags(gtk.CAN_FOCUS)
+ self._canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
+ self._canvas.connect("expose-event", self._expose_cb)
+ self._canvas.connect("button-press-event", self._button_press_cb)
+
+ self._width = gtk.gdk.screen_width()
+ self._height = gtk.gdk.screen_height() - (GRID_CELL_SIZE * 1.5)
+ self._scale = self._width / (10 * DOT_SIZE * 1.2)
+ self._dot_size = int(DOT_SIZE * self._scale)
+ self._space = int(self._dot_size / 5.)
+ self.we_are_sharing = False
+ self.edge = 4
+
+ # Generate the sprites we'll need...
+ self._sprites = Sprites(self._canvas)
+ self._dots = []
+ self._generate_grid()
+
+ def _generate_grid(self):
+ ''' Make a new set of dots for a grid of size edge '''
+ i = 0
+ for y in range(self.edge):
+ for x in range(self.edge):
+ xoffset = int((self._width - self.edge * self._dot_size - \
+ (self.edge - 1) * self._space) / 2.)
+ if i < len(self._dots):
+ self._dots[i].move(
+ (xoffset + x * (self._dot_size + self._space),
+ y * (self._dot_size + self._space)))
+ else:
+ self._dots.append(
+ Sprite(self._sprites,
+ xoffset + x * (self._dot_size + self._space),
+ y * (self._dot_size + self._space),
+ self._new_dot(self._colors[0])))
+ self._dots[i].type = 0
+ i += 1
+
+ # and initialize a few variables we'll need.
+ self._all_clear()
+
+ def _all_clear(self):
+ ''' Things to reinitialize when starting up a new game. '''
+ self._press = None
+ self.saw_game_over = False
+
+ # Clear dots
+ for dot in self._dots:
+ dot.type = 0
+ dot.set_shape(self._new_dot(self._colors[0]))
+
+ def _initiating(self):
+ return self._activity.initiating
+
+ def more_dots(self):
+ ''' Enlarge the grid '''
+ if self.edge < MAX:
+ self.edge += 1
+ self._generate_grid()
+ self.new_game()
+
+ def new_game(self):
+ ''' Start a new game. '''
+
+ self._all_clear()
+
+ # Fill in a few dots to start
+ for i in range(MAX):
+ self._flip_them(int(uniform(0, self.edge * self.edge)))
+
+ if self.we_are_sharing:
+ _logger.debug('sending a new game')
+ self._parent.send_new_game()
+
+ def restore_game(self, dot_list):
+ ''' Restore a game from the Journal or share '''
+ edge = int(sqrt(len(dot_list)))
+ if edge > MAX:
+ edge = MAX
+ while self.edge < edge:
+ self.more_dots()
+ for i, dot in enumerate(dot_list):
+ self._dots[i].type = dot
+ self._dots[i].set_shape(self._new_dot(
+ self._colors[self._dots[i].type]))
+
+ def save_game(self):
+ ''' Return dot list for saving to Journal or
+ sharing '''
+ dot_list = []
+ for dot in self._dots:
+ dot_list.append(dot.type)
+ return dot_list
+
+ def _set_label(self, string):
+ ''' Set the label in the toolbar or the window frame. '''
+ self._activity.status.set_label(string)
+
+ def _button_press_cb(self, win, event):
+ win.grab_focus()
+ x, y = map(int, event.get_coords())
+
+ spr = self._sprites.find_sprite((x, y), inverse=True)
+ if spr == None:
+ return
+
+ if spr.type is not None:
+ self._flip_them(self._dots.index(spr))
+ self._test_game_over()
+
+ if self.we_are_sharing:
+ _logger.debug('sending a click to the share')
+ self._parent.send_dot_click(self._dots.index(spr))
+ return True
+
+ def _flip_them(self, dot):
+ ''' flip the dot and its neighbors '''
+ x, y = self._dot_to_grid(dot)
+ self._flip(self._dots[dot])
+ if x > 0:
+ self._flip(self._dots[dot - 1])
+ if y > 0:
+ self._flip(self._dots[dot - self.edge])
+ if x < self.edge - 1:
+ self._flip(self._dots[dot + 1])
+ if y < self.edge - 1:
+ self._flip(self._dots[dot + self.edge])
+
+ def _flip(self, spr):
+ ''' flip a dot '''
+ spr.type += 1
+ spr.type %= 2
+ spr.set_shape(self._new_dot(self._colors[spr.type]))
+
+ def remote_button_press(self, dot):
+ ''' Receive a button press from a sharer '''
+ self._flip_them(dot)
+ self._test_game_over()
+
+ def set_sharing(self, share=True):
+ _logger.debug('enabling sharing')
+ self.we_are_sharing = share
+
+ def _test_game_over(self):
+ ''' Check to see if game is over: all dots the same color '''
+ match = self._dots[0].type
+ for y in range(self.edge):
+ for x in range(self.edge):
+ if self._dots[y * self.edge + x].type != match:
+ self._set_label(_('keep trying'))
+ return False
+ self._set_label(_('good work'))
+ gobject.timeout_add(2000, self.more_dots)
+ return True
+
+ def _grid_to_dot(self, pos):
+ ''' calculate the dot index from a column and row in the grid '''
+ return pos[0] + pos[1] * self.edge
+
+ def _dot_to_grid(self, dot):
+ ''' calculate the grid column and row for a dot '''
+ return [dot % self.edge, int(dot / self.edge)]
+
+ def game_over(self, msg=_('Game over')):
+ ''' Nothing left to do except show the results. '''
+ self._set_label(msg)
+ self.saw_game_over = True
+
+ def _expose_cb(self, win, event):
+ self.do_expose_event(event)
+
+ def do_expose_event(self, event):
+ ''' Handle the expose-event by drawing '''
+ # Restrict Cairo to the exposed area
+ cr = self._canvas.window.cairo_create()
+ cr.rectangle(event.area.x, event.area.y,
+ event.area.width, event.area.height)
+ cr.clip()
+ # Refresh sprite list
+ self._sprites.redraw_sprites(cr=cr)
+
+ def _destroy_cb(self, win, event):
+ gtk.main_quit()
+
+ def _new_dot(self, color):
+ ''' generate a dot of a color color '''
+ self._dot_cache = {}
+ if not color in self._dot_cache:
+ self._stroke = color
+ self._fill = color
+ self._svg_width = self._dot_size
+ self._svg_height = self._dot_size
+ pixbuf = svg_str_to_pixbuf(
+ self._header() + \
+ self._circle(self._dot_size / 2., self._dot_size / 2.,
+ self._dot_size / 2.) + \
+ self._footer())
+
+ surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
+ self._svg_width, self._svg_height)
+ context = cairo.Context(surface)
+ context = gtk.gdk.CairoContext(context)
+ context.set_source_pixbuf(pixbuf, 0, 0)
+ context.rectangle(0, 0, self._svg_width, self._svg_height)
+ context.fill()
+ self._dot_cache[color] = surface
+
+ return self._dot_cache[color]
+
+ def _header(self):
+ return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
+ 'xmlns="http://www.w3.org/2000/svg"\n' + \
+ 'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
+ 'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
+ 'height="' + str(self._svg_height) + '">\n'
+
+ def _circle(self, r, cx, cy):
+ return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
+ str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
+ str(cx) + '" cy="' + str(cy) + '" />\n'
+
+ def _footer(self):
+ return '</svg>\n'
+
+
+def svg_str_to_pixbuf(svg_string):
+ """ Load pixbuf from SVG string """
+ pl = gtk.gdk.PixbufLoader('svg')
+ pl.write(svg_string)
+ pl.close()
+ pixbuf = pl.get_pixbuf()
+ return pixbuf