Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fixed positioning error with odd bar graphics | Walter Bender | 2011-10-06 | 1 | -4/+2 |
* | added support for custom fractions | Walter Bender | 2011-10-06 | 1 | -0/+7 |
* | scale horizontal initial velocity based on screen size | Walter Bender | 2011-10-06 | 1 | -4/+6 |
* | code cleanup in light of #2570 | Walter Bender | 2011-10-06 | 1 | -4/+2 |
* | pep8 cleanup | Walter Bender | 2011-10-06 | 1 | -3/+4 |
* | some more code cleanup | Walter Bender | 2011-10-06 | 1 | -10/+8 |
* | adjusting acceleration in x | Walter Bender | 2011-10-06 | 1 | -14/+15 |
* | partial implementation of pause when window obscured | Walter Bender | 2011-10-06 | 1 | -5/+13 |
* | add reticule to mark | Walter Bender | 2011-10-06 | 1 | -3/+5 |
* | speed up horizontal movement if key is held down | Walter Bender | 2011-10-06 | 1 | -2/+6 |
* | label misses | Walter Bender | 2011-10-05 | 1 | -17/+22 |
* | added support for percentages | Walter Bender | 2011-10-05 | 1 | -4/+22 |
* | more code consolidation | Walter Bender | 2011-10-05 | 1 | -27/+25 |
* | simplify bar-generation code | Walter Bender | 2011-10-05 | 1 | -40/+28 |
* | simplfied code for specifying challenges | Walter Bender | 2011-10-05 | 1 | -25/+34 |
* | found float problem that was causing bar rendering to be wrong | Walter Bender | 2011-10-05 | 1 | -4/+4 |
* | code cleanup | Walter Bender | 2011-10-05 | 1 | -24/+4 |
* | adjusted levels | Walter Bender | 2011-10-04 | 1 | -13/+18 |
* | add Easter Egg graphic | Walter Bender | 2011-10-04 | 1 | -8/+18 |
* | add audio; refine easter egg trigger | Walter Bender | 2011-10-04 | 1 | -7/+35 |
* | added Easter Egg | Walter Bender | 2011-10-04 | 1 | -6/+89 |
* | ignore button presses after game begins. | Walter Bender | 2011-10-04 | 1 | -1/+1 |
* | added 7ths to HARD challenges | Walter Bender | 2011-10-03 | 1 | -3/+18 |
* | pylint cleanup | Walter Bender | 2011-10-03 | 1 | -20/+21 |
* | add play levels | Walter Bender | 2011-10-03 | 1 | -16/+51 |
* | stop movement on key release event | Walter Bender | 2011-10-03 | 1 | -0/+8 |
* | decrease pause between bounces as game progresses | Walter Bender | 2011-10-02 | 1 | -2/+6 |
* | remove unused mouse_motion event handler | Walter Bender | 2011-10-02 | 1 | -5/+0 |
* | add accelerometer support | Walter Bender | 2011-10-02 | 1 | -2/+16 |
* | add circle keypad button to start new bounce | Walter Bender | 2011-10-02 | 1 | -0/+3 |
* | add keypad buttons | Walter Bender | 2011-10-02 | 1 | -2/+2 |
* | use ball label for fraction | Walter Bender | 2011-10-01 | 1 | -5/+9 |
* | simple acceration model | Walter Bender | 2011-10-01 | 1 | -19/+16 |
* | don't reset fraction on first bounce | Walter Bender | 2011-10-01 | 1 | -51/+49 |
* | use rectangular indicator | Walter Bender | 2011-10-01 | 1 | -14/+8 |
* | don't update bar until new game starts | Walter Bender | 2011-10-01 | 1 | -2/+6 |
* | use string value from table instead of frac2dec | Walter Bender | 2011-10-01 | 1 | -1/+1 |
* | oops | Walter Bender | 2011-10-01 | 1 | -5/+7 |
* | stop movement between bounces; add more fractions | Walter Bender | 2011-10-01 | 1 | -23/+17 |
* | 12 and 10 step bars, depending on the fraction | Walter Bender | 2011-10-01 | 1 | -10/+33 |
* | rest ball on top of bar | Walter Bender | 2011-10-01 | 1 | -4/+7 |
* | adjusted position of mark on bar | Walter Bender | 2011-10-01 | 1 | -3/+3 |
* | left-right bounds check | Walter Bender | 2011-10-01 | 1 | -2/+10 |
* | clean up | Walter Bender | 2011-10-01 | 1 | -20/+19 |
* | fine-tune bar position, labels | Walter Bender | 2011-10-01 | 1 | -22/+25 |
* | reposition ball to start; add 'click' label | Walter Bender | 2011-10-01 | 1 | -4/+9 |
* | added reference bar to bottom of screen | Walter Bender | 2011-10-01 | 1 | -11/+27 |
* | better instructions for the toolbar label | Walter Bender | 2011-10-01 | 1 | -1/+0 |
* | pep8 cleanup; fixed path problem | Walter Bender | 2011-10-01 | 1 | -86/+28 |
* | wrap the smiley faces when the go off the edge of the screen | Walter Bender | 2011-09-30 | 1 | -1/+4 |