diff options
author | Manuel Kaufmann <humitos@gmail.com> | 2012-04-17 03:24:01 (GMT) |
---|---|---|
committer | Rafael Ortiz <rafael@activitycentral.com> | 2012-04-20 16:10:58 (GMT) |
commit | 3c8e86e8ed4445457be91f2ebaca49ee0dc4f07b (patch) | |
tree | 3da5e04e3ef4b0f8dd8a289de9d1be1dfd8bc4fd /player.py | |
parent | d4ab2f7d2db24319de36b29e455f7d30c3f8a90c (diff) |
Collaboration: allow multiple users in the same XO
This is a workaround to the problem with the real nick on a jabber server[1].
Now, we are using the unique identifier (mesh.my_handle or event.handle) for
each player in the game plus a "-%d" at the end of the uid. This value
(Player.uid) is added only when the Activity is shared otherwise this
field is None.
This new workaround allow to distinguish between many users (up to 3) for each
XO laptop -using the gamepad keys.
[1] http://dev.laptop.org/ticket/10750
Signed-off-by: Manuel Kaufmann <humitos@gmail.com>
Signed-off-by: Rafael Ortiz <rafael@activitycentral.com>
Diffstat (limited to 'player.py')
-rw-r--r-- | player.py | 24 |
1 files changed, 14 insertions, 10 deletions
@@ -22,15 +22,12 @@ # You should have received a copy of the GNU General Public License # along with Maze.activity. If not, see <http://www.gnu.org/licenses/>. -from olpcgames.util import get_bundle_path -bundlepath = get_bundle_path() -from sugar.graphics.icon import Icon -from sugar.graphics.xocolor import XoColor import pygame -import re -import os import unicodedata +from olpcgames.util import get_bundle_path +bundlepath = get_bundle_path() + class Player: def __init__(self, buddy, shape='circle'): @@ -39,6 +36,11 @@ class Player: self.nick = unicodedata.normalize('NFC', name) colors = buddy.props.color.split(",") + # this field is None when the activity is not shared and when + # the user shared it this field will become to + # "olpcgames.mesh.my_handle()" + self.uid = None + def string2Color(str): return (int(str[1:3], 16), int(str[3:5], 16), int(str[5:7], 16)) self.colors = map(string2Color, colors) @@ -123,17 +125,19 @@ class Player: self.bonusplayers.append(Player(self.buddy, 'square')) self.bonusplayers.append(Player(self.buddy, 'triangle')) - count = 2 + count = 1 for player in self.bonusplayers: player.nick = self.nick + "-%d" % count + if self.uid is not None: + player.uid = self.uid + "-%d" % count player.hidden = True count += 1 return self.bonusplayers - def bonusPlayer(self, nick): - if nick == self.nick: + def bonusPlayer(self, uid): + if uid == self.uid: return self for bonusplayer in self.bonusPlayers(): - if bonusplayer.nick == nick: + if bonusplayer.uid == uid: return bonusplayer |