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-rw-r--r--memorizetoolbar.py46
1 files changed, 21 insertions, 25 deletions
diff --git a/memorizetoolbar.py b/memorizetoolbar.py
index 83e36ee..98ddf0f 100644
--- a/memorizetoolbar.py
+++ b/memorizetoolbar.py
@@ -23,6 +23,8 @@ from sugar.graphics.toolbutton import ToolButton
from sugar.graphics.toolcombobox import ToolComboBox
from sugar.graphics.alert import Alert
from sugar.graphics.icon import Icon
+from sugar.activity.widgets import RadioMenuButton
+from sugar.graphics.menuitem import MenuItem
import logging
from gobject import SIGNAL_RUN_FIRST, TYPE_PYOBJECT
@@ -34,15 +36,13 @@ class MemorizeToolbarBuilder(gobject.GObject):
__gtype_name__ = 'MemoryToolbarBuilder'
- standard_game_names = ['Load demo games',
- 'addition',
+ standard_game_names = ['addition',
'letters',
'sounds'
]
- translated_game_names = [_('Load demo games'),
- _('addition'),
- _('letters'),
- _('sounds')
+ translated_game_names = [_('Addition'),
+ _('Letters'),
+ _('Sounds')
]
__gsignals__ = {
@@ -65,14 +65,16 @@ class MemorizeToolbarBuilder(gobject.GObject):
self.toolbar.insert(self._size_combo, -1)
self._size_combo.combo.set_active(0)
- # Change demo games combobox
- self._game_combo = ToolComboBox()
- for i, f in enumerate(self.standard_game_names):
- f = _(f)
- self._game_combo.combo.append_item(i, f)
- self._game_combo.combo.set_active(0)
- self._game_combo.combo.connect('changed', self._game_changed_cb)
- self.toolbar.insert(self._game_combo, -1)
+ # Change demo games button
+ self._demo_games = RadioMenuButton(icon_name='memorize-collection')
+ self._demo_games.props.tooltip = _('Load demo games')
+
+ for i, game in enumerate(self.translated_game_names):
+ menu_item = MenuItem(game)
+ menu_item.connect('activate', self.__activate_game_cb, i)
+ self._demo_games.props.palette.menu.append(menu_item)
+ menu_item.show()
+ self.toolbar.insert(self._demo_games, -1)
# Reset Button
self._restart_button = ToolButton('game-new')
@@ -89,7 +91,7 @@ class MemorizeToolbarBuilder(gobject.GObject):
def update_controls(self, active):
self._size_combo.set_sensitive(active)
- self._game_combo.set_sensitive(active)
+ self._demo_games.set_sensitive(active)
self._restart_button.set_sensitive(active and
self.activity.game.model.count > 0)
@@ -100,9 +102,8 @@ class MemorizeToolbarBuilder(gobject.GObject):
game_size = int(self._sizes[self._size_combo.combo.get_active()][0])
self.emit('game_changed', None, game_size, 'size', None, None)
- def _game_changed_cb(self, combobox):
- if combobox.get_active() == 0:
- return
+ def __activate_game_cb(self, menu, i):
+ self._game_selected_index = i
if self.activity.game.model.is_demo:
self._change_game()
else:
@@ -122,17 +123,12 @@ class MemorizeToolbarBuilder(gobject.GObject):
self._change_game()
def _change_game(self):
- current_game = self._game_combo.combo.get_active()
- game_name = self.standard_game_names[current_game]
- title = game_name
+ title = self.translated_game_names[self._game_selected_index]
game_size = int(self._sizes[self._size_combo.combo.get_active()][0])
- if game_name in self.translated_game_names:
- index = self.translated_game_names.index(game_name)
- game_name = self.standard_game_names[index]
+ game_name = self.standard_game_names[self._game_selected_index]
game_file = join(dirname(__file__), 'demos', game_name + '.zip')
- self._game_combo.combo.set_active(0)
self.emit('game_changed', game_file, game_size, 'demo', title, None)
def update_toolbar(self, widget, data, grid):