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authorWalter Bender <walter.bender@gmail.com>2011-03-09 22:00:19 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-03-09 22:00:19 (GMT)
commit6810caec838501bf16a2256b76e13eebb5fc1feb (patch)
tree6dabfebf6454db0f55e57f26b56ac3de3ea8940f /deck.py
parent2a5a14fb2bbdeba4a84249b2ae97bd7369776dfb (diff)
first pass at highlighting closed paths
Diffstat (limited to 'deck.py')
-rw-r--r--deck.py37
1 files changed, 21 insertions, 16 deletions
diff --git a/deck.py b/deck.py
index cd6c965..ff03d1f 100644
--- a/deck.py
+++ b/deck.py
@@ -13,62 +13,69 @@
import gtk
from random import randrange
-from card import Card
-from genpieces import generate_tile_1_line, generate_tile_2_lines, \
- generate_board
+from card import Card, board_card
+from genpieces import generate_tile_1_line, generate_tile_2_lines
+
HIDE = 0
BOARD = 1
class Deck:
- ''' Class for defining deck of card '''
+ ''' Class for defining deck of cards. '''
- def __init__(self, sprites, scale):
+ def __init__(self, sprites, scale=1.0, color='#000000'):
''' Create the deck of cards. '''
self.cards = []
i = 0
for a in range(16):
self.cards.append(Card(sprites, generate_tile_1_line(
- -1, 0, 0, 0, scale), number=i))
+ -1, 0, 0, 0, scale), generate_tile_1_line(
+ -1, 0, 0, 0, scale, color), number=i))
self.cards[-1].set_paths([[0, 0, 0, 1]])
i += 1
for a in range(4):
self.cards.append(Card(sprites, generate_tile_1_line(
- -1, 0, 1, 0, scale), number=i))
+ -1, 0, 1, 0, scale), generate_tile_1_line(
+ -1, 0, 1, 0, scale, color), number=i))
self.cards[-1].set_paths([[0, 1, 0, 1]])
i += 1
for a in range(12):
self.cards.append(Card(sprites, generate_tile_2_lines(
- -1, 0, 1, 0, 0, 0, 0, 1, scale), number=i))
+ -1, 0, 1, 0, 0, 0, 0, 1, scale), generate_tile_2_lines(
+ -1, 0, 1, 0, 0, 0, 0, 1, scale, color), number=i))
self.cards[-1].set_paths([[0, 1, 1, 1]])
i += 1
for a in range(16):
self.cards.append(Card(sprites, generate_tile_2_lines(
- -1, 0, 0, 0, 0, -1, 0, 0, scale), number=i))
+ -1, 0, 0, 0, 0, -1, 0, 0, scale), generate_tile_2_lines(
+ -1, 0, 0, 0, 0, -1, 0, 0, scale, color), number=i))
self.cards[-1].set_paths([[1, 0, 0, 1]])
i += 1
for a in range(4):
self.cards.append(Card(sprites, generate_tile_2_lines(
- -1, 0, 1, 0, 0, -1, 0, 1, scale), number=i))
+ -1, 0, 1, 0, 0, -1, 0, 1, scale), generate_tile_2_lines(
+ -1, 0, 1, 0, 0, -1, 0, 1, scale, color), number=i))
self.cards[-1].set_paths([[1, 1, 1, 1]])
i += 1
for a in range(8):
self.cards.append(Card(sprites, generate_tile_2_lines(
- 0, -1, 1, 0, -1, 0, 0, 1, scale), number=i))
+ 0, -1, 1, 0, -1, 0, 0, 1, scale), generate_tile_2_lines(
+ 0, -1, 1, 0, -1, 0, 0, 1, scale, color), number=i))
self.cards[-1].set_paths([[1, 1, 0, 0], [0, 0, 1, 1]])
i += 1
for a in range(4):
self.cards.append(Card(sprites, generate_tile_2_lines(
- 0, -1, 1, 0, -1, 0, 0, 0, scale), number=i))
+ 0, -1, 1, 0, -1, 0, 0, 0, scale), generate_tile_2_lines(
+ 0, -1, 1, 0, -1, 0, 0, 0, scale, color), number=i))
self.cards[-1].set_paths([[1, 1, 0, 0], [0, 0, 0, 1]])
i += 1
# Remember the current position in the deck.
self.index = 0
# And a playing surface
- self.board = Card(sprites, generate_board(scale), card_type='board')
- self.board.spr.set_layer(BOARD)
+ self.board = board_card(sprites, scale=scale)
+ self.board.set_layer(BOARD)
def shuffle(self):
''' Shuffle the deck (Knuth algorithm). '''
@@ -119,8 +126,6 @@ class Deck:
def spr_to_card(self, spr):
''' Given a sprite, find the corresponding card in the deck. '''
- if spr == self.board.spr:
- return self.board
for c in self.cards:
if c.spr == spr:
return c