diff options
author | Walter Bender <walter.bender@gmail.com> | 2011-03-25 23:46:39 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2011-03-25 23:46:39 (GMT) |
commit | ae02ebe237ebdacabca917c6148375f2ed057985 (patch) | |
tree | 921405969c7063ca2e50387d8c0a2f2be4a9111c /game.py | |
parent | 57d1e394a7a8ef7cf4e7b49a5190968f89effe50 (diff) |
pep8 cleanup
Diffstat (limited to 'game.py')
-rw-r--r-- | game.py | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -176,7 +176,8 @@ class Game(): self._activity.status.set_label(string) self._activity.score.set_label(_('Score: ') + str(self.score)) elif hasattr(self, 'win'): - self.win.set_title('%s: %s [%d]' % (_('Paths'), string, self.score)) + self.win.set_title('%s: %s [%d]' % (_('Paths'), string, + self.score)) def its_my_turn(self): # I need to play a piece... @@ -204,7 +205,7 @@ class Game(): self._activity.dialog_button.set_icon('dialog-cancel') self._activity.dialog_button.set_tooltip(_('Game over')) self._set_label(_('Game over')) - + elif self._initiating(): if self.deck.empty(): self._set_label(_('Game over')) @@ -356,7 +357,7 @@ class Game(): i = self.grid.spr_to_grid(self._press) if i is not None: self.grid.grid[i] = None - + self.grid.grid[grid_pos] = card self.placed_a_tile = True self._last_tile_played = card.number @@ -371,7 +372,7 @@ class Game(): self._show_highlight() elif hand_pos is not None: # Returning tile to hand i = self.hands[self._my_hand].find_empty_slot() - if i is not None: + if i is not None: card = self.deck.spr_to_card(self._press) card.spr.move(self.hands[self._my_hand].hand_to_xy(i)) if self.hands[self._my_hand].spr_to_hand( @@ -389,7 +390,7 @@ class Game(): self.show_connected_tiles() else: # Or return tile to the grid grid_pos = self.grid.spr_to_grid(self._press) - if grid_pos is not None: + if grid_pos is not None: card = self.deck.spr_to_card(self._press) card.spr.move(self.grid.grid_to_xy(grid_pos)) self._hide_highlight() @@ -409,7 +410,7 @@ class Game(): if hand_pos is None and x < self.grid.left: # In limbo: return to grid grid_pos = self.grid.spr_to_grid(self._press) - if grid_pos is not None: + if grid_pos is not None: card = self.deck.spr_to_card(self._press) card.spr.move(self.grid.grid_to_xy(grid_pos)) self._hide_highlight() @@ -584,7 +585,7 @@ class Game(): return False else: return True - if self.grid.grid[neighbor].paths[0][(direction + 2) % 4] == 0 and \ + if self.grid.grid[neighbor].paths[0][(direction + 2) % 4] == 0 and\ self.grid.grid[neighbor].paths[1][(direction + 2) % 4] == 0: return False return True |