diff options
Diffstat (limited to 'sugargame/canvas.py')
-rw-r--r-- | sugargame/canvas.py | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/sugargame/canvas.py b/sugargame/canvas.py index f5f5b56..919d46c 100644 --- a/sugargame/canvas.py +++ b/sugargame/canvas.py @@ -1,17 +1,20 @@ import os from gi.repository import Gtk from gi.repository import GObject +from sugar3.activity.activity import PREVIEW_SIZE import pygame import event CANVAS = None + class PygameCanvas(Gtk.EventBox): """ mainwindow is the activity intself. """ - def __init__(self, mainwindow, pointer_hint = True): + + def __init__(self, mainwindow, pointer_hint=True): GObject.GObject.__init__(self) global CANVAS @@ -33,8 +36,10 @@ class PygameCanvas(Gtk.EventBox): self.show_all() def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. + # Run the main loop after a short delay. + # The reason for the delay is that the + # Sugar activity is not properly created until after its constructor + # returns. # If the Pygame main loop is called from the activity constructor, the # constructor never returns and the activity freezes. GObject.idle_add(self._run_pygame_cb, main_fn) @@ -55,7 +60,8 @@ class PygameCanvas(Gtk.EventBox): # Initialize the Pygame window. r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + self._screen = pygame.display.set_mode((r.width, r.height), + pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. self.translator.hook_pygame() @@ -68,3 +74,27 @@ class PygameCanvas(Gtk.EventBox): def get_pygame_widget(self): return self._socket + + def get_preview(self): + """ + Return preview of main surface + How to use in activity: + def get_preview(self): + return self.game_canvas.get_preview() + """ + + _tmp_dir = os.path.join(self._mainwindow.get_activity_root(), + 'tmp') + _file_path = os.path.join(_tmp_dir, 'preview.png') + + width = PREVIEW_SIZE[0] + height = PREVIEW_SIZE[1] + _surface = pygame.transform.scale(self._screen, (width, height)) + pygame.image.save(_surface, _file_path) + + f = open(_file_path, 'r') + preview = f.read() + f.close() + os.remove(_file_path) + + return preview |