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authorBrian Jordan <brian@laptop.org>2008-11-03 01:14:13 (GMT)
committer Brian Jordan <brian@laptop.org>2008-11-03 01:14:13 (GMT)
commit37622b8d30ee9b016f85f12abf00214a97ac8619 (patch)
tree81bb4a58d7f67ce037bd68d69f29a40321cf6b91 /data
parent52b3d43b22e1fb19c34bae937e171caa783fa389 (diff)
Added physics example, library (elements/pybox2d/box2d)
Diffstat (limited to 'data')
-rw-r--r--data/physics/shapes53
1 files changed, 53 insertions, 0 deletions
diff --git a/data/physics/shapes b/data/physics/shapes
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+# physics
+
+import pippy, pygame, sys, math
+from pygame.locals import *
+from pippy import physics
+
+# initialize pygame first thing
+pygame.init()
+screen = pygame.display.set_mode((1200,900))
+clock = pygame.time.Clock()
+
+# set up the physics world (instance of Elements)
+world = physics.Elements(screen.get_size())
+world.renderer.set_surface(screen)
+
+# set up initial physics objects
+world.add.ground()
+world.add.ball((600,0), 50)
+world.add.rect((500,0), 25, 300, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+
+# add 20 more balls
+balls = 0
+while(balls<20):
+ world.add.ball((balls*5+200,balls*5), 50)
+ balls+=1
+
+# begin physics simulation
+world.run_physics = True
+
+while pippy.pygame.next_frame():
+ while world.run_physics:
+
+ for event in pygame.event.get():
+ if event.type == QUIT:
+ sys.exit()
+
+ elif event.type == KEYDOWN:
+ sys.exit()
+
+ # clear display with a color
+ # (r,g,b), where 0<=value<256
+ screen.fill((80,160,240))
+
+ # update & draw physics world
+ world.update()
+ world.draw()
+
+ # update the display
+ pygame.display.flip()
+
+ # try to stay at 30 frames per second
+ clock.tick(30)
+