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authorC. Scott Ananian <cscott@laptop.org>2007-12-11 22:59:41 (GMT)
committer C. Scott Ananian <cscott@laptop.org>2007-12-11 22:59:41 (GMT)
commita0245db7e1aed1c816a9c7a9e47d03fc150b5fc8 (patch)
treedcd267f5e8e7bb0f1cb56d37d57b2bb63189d8fb /data
parent9ba53c23b6af9c07cbe7c5e6bb8a5904bb81cb08 (diff)
Revert "Localize the 'bouncing hello' example."
This reverts commit 9ba53c23b6af9c07cbe7c5e6bb8a5904bb81cb08. Also this makes the text on screen more friendly, it makes it much more confusing to explore and edit the example, since the text which actually displays on the screen is not found anywhere in the source file.
Diffstat (limited to 'data')
-rw-r--r--data/graphics/bounce3
1 files changed, 1 insertions, 2 deletions
diff --git a/data/graphics/bounce b/data/graphics/bounce
index ce356cf..d0bcd3c 100644
--- a/data/graphics/bounce
+++ b/data/graphics/bounce
@@ -3,7 +3,6 @@
import pippy, pygame, sys
from pygame.locals import *
from random import *
-from gettext import gettext as _
# always need to init first thing
pygame.init()
@@ -24,7 +23,7 @@ mvect = [3,2]
# for drawing into
screen = pygame.display.set_mode(size)
-msg = _("Hello!")
+msg = "Hello!"
# create a Font object from a file, or use the default
# font if the file name is None. size param is height