diff options
Diffstat (limited to 'data/graphics/physics')
-rw-r--r-- | data/graphics/physics | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/data/graphics/physics b/data/graphics/physics index 556442a..0611351 100644 --- a/data/graphics/physics +++ b/data/graphics/physics @@ -6,12 +6,12 @@ from pippy import physics # initialize pygame first thing pygame.init() -screen = pygame.display.set_mode((1200,900)) - +screen = pygame.display.set_mode() + # set up the physics world (instance of Elements) world = physics.Elements(screen.get_size()) world.renderer.set_surface(screen) - + # set up initial physics objects world.add.ground() world.add.ball((600,0), 50) @@ -19,9 +19,9 @@ world.add.rect((500,0), 25, 300, dynamic=True, density=1.0, restitution=0.16, fr # add 20 more balls balls = 0 -while(balls<20): - world.add.ball((balls*5+200,balls*5), 50) - balls+=1 +while(balls < 20): + world.add.ball((balls*5+200, balls*5), 50) + balls += 1 # begin physics simulation world.run_physics = True @@ -46,8 +46,8 @@ while pippy.pygame.next_frame() and world.run_physics: world.mouse_move(event.pos) # clear display with a color - # (r,g,b), where 0<=value<256 - screen.fill((80,160,240)) + # (red, green, blue), where 0 <= value < 256 + screen.fill((80, 160, 240)) # update & draw physics world world.update() @@ -55,4 +55,3 @@ while pippy.pygame.next_frame() and world.run_physics: # update the display pygame.display.flip() - |