diff options
Diffstat (limited to 'data/physics/shapes')
-rw-r--r-- | data/physics/shapes | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/data/physics/shapes b/data/physics/shapes deleted file mode 100644 index 111b22a..0000000 --- a/data/physics/shapes +++ /dev/null @@ -1,53 +0,0 @@ -# physics - -import pippy, pygame, sys, math -from pygame.locals import * -from pippy import physics - -# initialize pygame first thing -pygame.init() -screen = pygame.display.set_mode((1200,900)) -clock = pygame.time.Clock() - -# set up the physics world (instance of Elements) -world = physics.Elements(screen.get_size()) -world.renderer.set_surface(screen) - -# set up initial physics objects -world.add.ground() -world.add.ball((600,0), 50) -world.add.rect((500,0), 25, 300, dynamic=True, density=1.0, restitution=0.16, friction=0.5) - -# add 20 more balls -balls = 0 -while(balls<20): - world.add.ball((balls*5+200,balls*5), 50) - balls+=1 - -# begin physics simulation -world.run_physics = True - -while pippy.pygame.next_frame(): - while world.run_physics: - - for event in pygame.event.get(): - if event.type == QUIT: - sys.exit() - - elif event.type == KEYDOWN: - sys.exit() - - # clear display with a color - # (r,g,b), where 0<=value<256 - screen.fill((80,160,240)) - - # update & draw physics world - world.update() - world.draw() - - # update the display - pygame.display.flip() - - # try to stay at 30 frames per second - clock.tick(30) - |