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path: root/Quinteti.activity/gui/cell.py
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-rw-r--r--Quinteti.activity/gui/cell.py38
1 files changed, 38 insertions, 0 deletions
diff --git a/Quinteti.activity/gui/cell.py b/Quinteti.activity/gui/cell.py
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+++ b/Quinteti.activity/gui/cell.py
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+import pygame
+
+class Cell(pygame.sprite.Sprite):
+ def __init__(self, initial_position, nomImage, idxCell, size):
+
+ pygame.sprite.Sprite.__init__(self)
+
+ self.idxCell = idxCell
+
+ self.rect = size.move(0, 0) # Attemping to move creates a copy
+ self.rect.center = initial_position # Moves the recteangle to its predetermined center
+
+ self.setImage(nomImage)
+
+ def coordsIn(self, x, y):
+ #print "Test x: %s < %s < %s Test y: %s < %s < %s" % (self.rect.left, x, self.rect.right, self.rect.top, y, self.rect.bottom)
+ if ( self.rect.collidepoint(x, y) ):
+ return True
+ return False
+
+ def setImage(self, nomImage):
+ if nomImage:
+ self.image = pygame.image.load(nomImage)
+ self.nameImage = nomImage
+ else:
+ self.image = None
+ self.nameImage = None
+
+ def get_pos(self):
+ row = (self.idxCell - 1) / 3 + 1
+ col = (self.idxCell - 1) % 3 + 1
+ return row, col
+
+# Codigo para debug de este modulo:
+if __name__ == "__main__":
+ cell = Cell([0, 0], "nulo.bmp", 6)
+ row, col = cell.get_pos()
+ print "%s %s" % (row, col)