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import pygame
from pygame.locals import *
from logic.GameState import GameState
from Button import Button
from Cell import Cell
from Player import Player
file_dir = "gui/"
image_fondo = file_dir + "background.png"
image_tablero = file_dir + "tablero.png"
image_null = "nulo.bmp"
image_number = "<N>.png"
image_disabled_number = "<N>selected.png"
image_size = pygame.Rect(0, 0, 97, 97)
new_image_coords = (180, 87)
new_image = "quinteti-new.png"
instructions_coords = (950, 745)
instructions_button = "instructions_button.png"
instructions_image = "instructions.png"
player_win_image = "player_win.png"
font_name = "DejaVu Serif" #"DejaVuLGCSerif.ttf" # None to load pygame default font
font_size = 24
user_font_color = (255, 255, 255)
class BoardUI:
# Center of initial number positions
number_locations = [
([756+138*0, 231+138*0]),
([756+138*1, 231+138*0]),
([756+138*2, 231+138*0]),
([756+138*0, 231+138*1]),
([756+138*1, 231+138*1]),
([756+138*2, 231+138*1]),
([756+138*0, 231+138*2]),
([756+138*1, 231+138*2]),
([756+138*2, 231+138*2])]
screen = None
# Center of board cells
locations = [
([267, 228]),
([404, 228]),
([541, 228]),
([267, 367]),
([404, 367]),
([541, 367]),
([267, 510]),
([404, 510]),
([541, 510])]
players_name_midleft_location = [
(200, 667),
(200, 752)]
players_score_center_location = [
(581, 667),
(581, 752)]
players_score_box_location = [
(173, 628),
(173, 714)]
def __init__(self, screen, game = None):
self.font = None
if font_name:
self.font = pygame.font.SysFont(font_name, font_size)
if not self.font:
self.font = pygame.font.Font(None, font_size)
self.screen = screen
self.game = game
self.showing_instructions = False
self.initBoard()
def initBoard (self):
self.new_button = Button(new_image_coords, file_dir + new_image, self.new_game)
self.instructions_button = Button(instructions_coords, file_dir + instructions_button, self.show_instructions)
self.cells = []
self.numbers = []
self.lastSelectedBoardCell = None
self.lastSelectedNumberCell = None
self.backgroundImage = pygame.image.load(image_fondo)
self.initCells()
self.initNumbers()
# Creates a sprite group, with all the board visible elements inside
self.paintBackground()
self.items = pygame.sprite.Group()
self.items.add(self.new_button)
self.items.add(self.instructions_button)
for c in self.cells:
if c.image:
self.items.add( c )
for n in self.numbers:
if n.image:
self.items.add( n )
def new_game(self):
self.game = GameState("", "")
self.initBoard()
def initCells(self):
i = 1
for row in range(1,4):
for col in range(1,4):
if self.game:
number = self.game.get_cell(row, col)[0]
else:
number = None
location = self.locations[i-1]
self.cells.append( Cell(location, self.get_number_name(number), i, image_size) )
i += 1
def initNumbers(self):
k = 0
for location in self.number_locations:
k += 1
self.numbers.append(Cell(location, self.get_number_name(k), k, image_size))
def setPlayers (self, namePlayer1, namePlayer2):
self.game = GameState(namePlayer1, namePlayer2)
def paintBackground(self):
rect = self.backgroundImage.get_rect()
rect.topleft = (0, 0)
self.screen.blit(self.backgroundImage, rect)
def paint_winner(self, i):
image = pygame.image.load(file_dir + player_win_image)
rect = image.get_rect()
rect.topleft = self.players_score_box_location[i]
self.screen.blit(image, rect)
def paintPlayersStatus(self):
player1Name = ""
player2Name = ""
if (self.game):
for i in range(1,3):
if self.game.get_enabled_player():
if self.game.get_enabled_player() == i:
self.font.set_bold(True)
else:
self.font.set_bold(False)
else:
if self.game.get_player_score(i) >= self.game.get_player_score(3-i):
self.paint_winner(i-1)
player_name = self.game.get_player_name(i)
#str_player = 'Jugador %s: %s' % (i, player_name)
str_player = 'Jugador %s' % (i)
name_surface = self.font.render(str_player, 1, user_font_color)
name_rect = name_surface.get_rect()
name_rect.midleft = self.players_name_midleft_location[i-1]
self.screen.blit(name_surface, name_rect)
player_score = self.game.get_player_score(i)
str_player_score = '%s' % (player_score)
score_surface = self.font.render(str_player_score, 1, user_font_color)
score_rect = score_surface.get_rect()
score_rect.center = self.players_score_center_location[i-1]
self.screen.blit(score_surface, score_rect)
def paintBoardElements(self):
# Using an sprite group all the items are painted:
#self.items.clear(self.screen, self.backgroundImage) # If only sprites are cleared, players scores remain
self.paintBackground() # Instead, the whole background is repainted
self.items.draw(self.screen)
self.paintPlayersStatus()
if self.showing_instructions:
self.paint_instructions()
def paint_instructions(self):
image = pygame.image.load(file_dir + instructions_image)
rect = image.get_rect()
rect.center = self.screen.get_rect().center
self.screen.blit(image, rect)
def processXY(self, x, y):
# If is showing instructions, it disables them
if self.showing_instructions:
self.showing_instructions = False
return
else:
if self.instructions_button.coordsIn(x, y):
self.instructions_button.callback()
# Checks if the selected coordinate is a board cell
isCell = False
for c in self.cells:
if c.coordsIn(x,y):
isCell = True
self.lastSelectedBoardCell = c
if self.lastSelectedNumberCell != None:
row, col = c.get_pos()
player = self.game.get_enabled_player()
ok = self.game.make_move(row, col, self.lastSelectedNumberCell.idxCell, player)
if ok:
self.lastSelectedBoardCell.setImage( self.get_number_name(self.lastSelectedNumberCell.idxCell) )
self.items.add(self.lastSelectedBoardCell)
self.items.remove(self.lastSelectedNumberCell)
self.lastSelectedNumberCell.setImage(None)
self.lastSelectedNumberCell = None
break
# Checks if the selected coordinate is a number
if isCell == False:
for n in self.numbers:
if n.coordsIn(x,y):
if self.lastSelectedNumberCell:
self.lastSelectedNumberCell.setImage( self.get_number_name(self.lastSelectedNumberCell.idxCell) )
self.lastSelectedNumberCell = n
n.setImage( self.get_disabled_number_name(n.idxCell) )
if self.new_button.coordsIn(x, y):
self.new_button.callback()
def show_instructions(self):
self.showing_instructions = True
def get_number_name(self, number):
if (number == None) or (number == 0):
return None
else:
return file_dir + image_number.replace("<N>", str(number))
def get_disabled_number_name(self, number):
if (number == None) or (number == 0):
return None
else:
return file_dir + image_disabled_number.replace("<N>", str(number))
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