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#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
#
# Copyright 2008, 2009 Pablo Moleri, ceibalJAM
# This file is part of Quinteti.
#
# Quinteti is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Quinteti is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Quinteti. If not, see <http://www.gnu.org/licenses/>.
import pygame
"""Cell is a PyGame Sprite, capable of loading an image and retain a cell identifier."""
class Cell(pygame.sprite.Sprite):
def __init__(self, initial_position, image, selected_image, id_cell, size_rect):
pygame.sprite.Sprite.__init__(self)
self.id_cell = id_cell
self.rect = size_rect.move(0, 0) # Attempting to move creates a copy
self.rect.center = initial_position # Moves the recteangle to its predetermined center
self.normal_image = image
self.selected_image = selected_image
if image:
self.set_selected(False)
def coords_in(self, x, y):
#print "Test x: %s < %s < %s Test y: %s < %s < %s" % (self.rect.left, x, self.rect.right, self.rect.top, y, self.rect.bottom)
if ( self.rect.collidepoint(x, y) ):
return True
return False
def set_selected(self, selected):
self.selected = selected
if self.selected:
self.image = self.selected_image
else:
self.image = self.normal_image
def get_pos(self):
row = (self.id_cell - 1) / 3 + 1
col = (self.id_cell - 1) % 3 + 1
return row, col
if __name__ == "__main__":
'''Debug Code.'''
image_size = pygame.Rect(0, 0, 97, 97)
cell = Cell([0, 0], "1.png", 6, image_size)
row, col = cell.get_pos()
print "%s %s" % (row, col)
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