Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/Quinteti.activity/logic/game.py
blob: 247de6cd3b15d37b4832932ae759ce6c30adde41 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
#!/usr/bin/python
# -*- coding: iso-8859-1 -*-
#
# Copyright 2008, 2009 Pablo Moleri
# This file is part of Quinteti.
#
# Quinteti is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Quinteti is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Quinteti.  If not, see <http://www.gnu.org/licenses/>.

"""GamesState, keeps the state of a game, and encloses game logic."""

class GameState:

    def __init__(self, player_1, player_2, matrix_size=3, target_score=15):
        ''' Creates a new game with the given players. '''
        
        self.player_1_name = player_1
        self.player_2_name = player_2
        self.player_1_score = 0
        self.player_2_score = 0
        self.turn = 1
        self.target_score = target_score
        self.matrix = []
        self.state = []
        for i in range(0, matrix_size):
            self.matrix.append([])
            self.state.append([])
            for j in range(0, matrix_size):
                self.matrix[i].append(0)
                self.state[i].append(None)
        self.numbers = range(1, len(self.matrix[0])*len(self.matrix)+1)
    
    def fromString(string):
        """A static method for loading a new game from a serialized game string."""
        
        dic = eval(string)
        state = dic['state']
        matrix = dic['matrix']
        size = len(matrix)
        game = GameState(dic['player_1_name'], dic['player_2_name'], size, dic['target_score'])
        game.matrix = matrix
        game.state = state
        game.player_1_name = dic['player_1_name']
        game.player_2_name = dic['player_2_name']
        game.player_1_score = dic['player_1_score']
        game.player_2_score = dic['player_2_score']
        
        #Saca los numeros jugados:
        for row in game.matrix:
            for number in row:
                if number in game.numbers:
                    game.numbers.remove(number)
        return game
    
    fromString = staticmethod(fromString)    # Maps the function as an static class attribute
    
    def serialization(self):
        """Returns the game in a serialized string format."""
        
        return str(self)
    

    def get_cell(self, row1, col1):
        """Returns the cell state: (number, player) Or None."""
        row, col = row1-1, col1-1
        return (self.matrix[row][col], self.state[row][col])
    
    def get_available_numbers(self): 
        """Returns the list of available numbers (no played)."""
        
        return self.numbers
    
    def make_move(self, row1, col1, number, player):
        """Makes a move with the given number in the given cell.
        
        Returns a boolean if the move is valid and the score difference.
        """
        
        row, col = (row1-1, col1-1)
        if (self.state[row][col] == None):
            if (self.turn == player):
                if (number in self.numbers):
                    # shadow copy of the given column
                    col_list = [fila[col] for fila in self.matrix]
                    
                    # shadow copy of the given row
                    row_list = self.matrix[row][:]
                    
                    hits = []   # collection of posistions that made points
                    
                    # Test the move
                    col_score = self._check_action(col_list, row, number)                        
                    row_score = self._check_action(row_list, col, number)
                    score = col_score + row_score
                    
                    if col_score:
                        hits.extend(col_list)
                    
                    if row_score:
                        hits.extend(row_list)
                    
                    self.state[row][col] = self.turn
                    self.matrix[row][col] = number
                    self.numbers.remove(number)
                        
                    if self.turn == 1:
                        self.player_1_score += score
                        self.turn = 2
                    else:
                        self.player_2_score += score
                        self.turn = 1
                    return True, hits
        return False, None
    
    def _check_action(self, list, pos, number):
        """Tests if a move in a row (or column) scores."""
        
        list[pos] = number
        if 0 in list:
            return 0
        if sum(list) == self.target_score:
            return 1
        else:
            return 0
            
    def get_enabled_player(self):
        """Returns the turn (enabled player) or None if the game is over."""
        if len(self.numbers) == 0:
            return None
        else:
            return self.turn
        
    def get_player_score(self, player):
        if player == 1 :
            return self.player_1_score
        else:
            return self.player_2_score
    
    def get_player_name(self, player):
        if player == 1 : 
            return self.player_1_name
        else:
            return self.player_2_name
    
    def get_player_count(self):
        return 2
    
    def __str__( self ):
        dic = {
               'state': self.state,
               'matrix': self.matrix,
               'player_1_name': self.player_1_name,
               'player_2_name': self.player_2_name,
               'player_1_score': self.player_1_score,
               'player_2_score': self.player_2_score,
               'target_score': self.target_score}
        return str(dic)   

if __name__ == "__main__":
    """Module test function."""
    
    game = GameState("Juan", "Pablo")
    print game.target_score
    
    game.make_move(0, 1, 2, 1)
    game.make_move(1, 1, 7, 2)
    game.make_move(2, 1, 6, 1)
    
    print game
    
    game2 = GameState.fromString( game.serialization() )
    print 'game2 %s' % (game)
    print game2.get_player_name(1)