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import pygame
class Button(pygame.sprite.Sprite):
def __init__(self, initial_position, nomImage, callback):
pygame.sprite.Sprite.__init__(self)
self.setImage(nomImage)
self.rect = self.image.get_rect()
self.rect.topleft = initial_position # Moves the recteangle to its predetermined center
self.callback = callback
def coordsIn(self, x, y):
#print "Test x: %s < %s < %s Test y: %s < %s < %s" % (self.rect.left, x, self.rect.right, self.rect.top, y, self.rect.bottom)
if ( self.rect.collidepoint(x, y) ):
return True
return False
def setImage(self, nomImage):
if nomImage:
self.image = pygame.image.load(nomImage)
else:
self.image = None
# Codigo para debug de este modulo:
#if __name__ == "__main__":
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