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authorIgnacio Rodríguez <ignaciorodriguez@sugarlabs.org>2012-10-13 12:17:00 (GMT)
committer Ignacio Rodríguez <ignaciorodriguez@sugarlabs.org>2012-10-13 12:17:00 (GMT)
commit2dafb24713afdb471c42072e5edb11d49d34effe (patch)
tree6ac0e3e979701b83f06388ace1873d564fc87f50
parent8a04cc24ccfabff5f23936206df4744d00e2d530 (diff)
Walter Bender, me ayudo..
-rw-r--r--Anotations_Walter.txt42
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diff --git a/Anotations_Walter.txt b/Anotations_Walter.txt
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+(1) Grab the latest sprites.py from here [1] (I made some changes)
+
+(2) In game.py, you need event handlers for draw:
+ self._canvas.connect('draw', self.__draw_cb)
+
+and the corresponding method:
+ def __draw_cb(self, canvas, cr):
+ self._sprites.redraw_sprites(cr=cr)
+
+(3) In game.py, you need an __expose_cb:
+
+ def __expose_cb(self, win, event):
+ ''' Callback to handle window expose events '''
+ self.do_expose_event(event)
+ return True
+
+ # Handle the expose-event by drawing
+ def do_expose_event(self, event):
+
+ # Create the cairo context
+ cr = self._canvas.window.cairo_create()
+
+ # Restrict Cairo to the exposed area; avoid extra work
+ cr.rectangle(event.area.x, event.area.y,
+ event.area.width, event.area.height)
+ cr.clip()
+
+ # Refresh sprite list
+ if cr is not None:
+ self._sprites.redraw_sprites(cr=cr)
+
+(4) Also, in game.py:
+ surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
+ self._svg_width, self._svg_height)
+ context = cairo.Context(surface)
+ Gdk.cairo_set_source_pixbuf(context, pixbuf, 0, 0)
+
+(5) Please add a summary field to activity.info:
+
+summary = prompts learner to tell a story by displaying images at random
+
+good luck.